Night Banquet at Hongmen
"Night Banquet at Hongmen" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 24 moves; the key first move is +C=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Horse, 2 Cannons, a Soldier. Black has a General, a Chariot, a Cannon, 4 Soldiers.
Solution move by move
- 1. Red +C=6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 7 replies, so compare each one before playing it.
1. Black R4+21. Black R4+2 - 2. Red C2=6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
2. Black R4=82. Black R4=8 - 3. Red H6+5Why it worksWhat to watch out for
- Not forcing: the defender has 34 replies, so compare each one before playing it.
3. Black R8+13. Black R8+1 - 4. Red C6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 31 replies, so compare each one before playing it.
4. Black R8-14. Black R8-1 - 5. Red H5+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
- The Horse stands where it can be captured.
5. Black +P=45. Black +P=4 - 6. Red K6+1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
6. Black P3+16. Black P3+1 - 7. Red K6-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 31 replies, so compare each one before playing it.
7. Black P3+17. Black P3+1 - 8. Red K6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 30 replies, so compare each one before playing it.
8. Black P6=58. Black P6=5 - 9. Red R2=5Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 28 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
9. Black R8=79. Black R8=7 - 10. Red -R+1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 25 replies, so compare each one before playing it.
10. Black R7=410. Black R7=4 - 11. Red -R=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 17 replies, so compare each one before playing it.
11. Black R4+211. Black R4+2 - 12. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
12. Black R4+112. Black R4+1 - 13. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
13. Black R4+113. Black R4+1 - 14. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 29 replies, so compare each one before playing it.
14. Black C1+214. Black C1+2 - 15. Red R5=9Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
15. Black C1=215. Black C1=2 - 16. Red P3+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
16. Black C2-716. Black C2-7 - 17. Red R9-1Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
17. Black R4-117. Black R4-1 - 18. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
18. Black R4=218. Black R4=2 - 19. Red R9-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 27 replies, so compare each one before playing it.
19. Black C2+119. Black C2+1 - 20. Red R9-1Why it worksWhat to watch out for
- Not forcing: the defender has 31 replies, so compare each one before playing it.
20. Black C2+120. Black C2+1 - 21. Red R9-3Why it worksWhat to watch out for
- Not forcing: the defender has 30 replies, so compare each one before playing it.
21. Black C2+321. Black C2+3 - 22. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
22. Black P3=222. Black P3=2 - 23. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for23. Black K4-123. Black K4-1 - 24. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
24. Black P2=324. Black P2=3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R4+2
- If Black plays R4=5 instead: Red mates immediately with C2=6. Try it on the board
- If Black plays R4=6 instead: Red mates immediately with C2=6. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with C2=6. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with C2=6. Try it on the board
- If Black plays R4=2 instead: Red mates immediately with C2=6. Try it on the board
- If Black plays R4=1 instead: Red mates immediately with C2=6. Try it on the board
- 2. Black R4=8
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with R2+6. Try it on the board
- If Black plays R4=9 instead: Red mates immediately with R2+6. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R2+6. Try it on the board
- If Black plays R4=2 instead: Red mates immediately with R2+6. Try it on the board
- 3. Black R8+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R8-1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with H5+6. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with H5+6. Try it on the board
- 5. Black +P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with H3+5. Try it on the board
- 6. Black P3+1
- If Black plays P6+1 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with H3+5. Try it on the board
- 7. Black P3+1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6=5 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with H3+5. Try it on the board
- 8. Black P6=5
- If Black plays P3=4 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with H3+5. Try it on the board
- 9. Black R8=7
- If Black plays P3=4 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with H3+5. Try it on the board
- 10. Black R7=4
- If Black plays P3=4 instead: Red mates immediately with -R+5. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with -R+5. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with -R+5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with -R+5. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with -R+5. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with -R+5. Try it on the board
- 11. Black R4+2
- If Black plays P3=4 instead: Red mates immediately with R6+2. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R6+2. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with R6+2. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with R6+2. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with R6+2. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with R6+2. Try it on the board
- 12. Black R4+1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black R4+1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black C1+2
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=9 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black C1=2
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black C2-7
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-5 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black R4-1
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=9 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black R4=2
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black C2+1
- If Black plays P3=4 instead: Red mates immediately with R9=6. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R9=6. Try it on the board
- If Black plays R2=3 instead: Red mates immediately with R9=6. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: Red mates immediately with R9=6. Try it on the board
- 20. Black C2+1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black C2+3
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black P3=2
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=7 instead: no immediate mate; the attack continues. Try it on the board
- 24. Black P2=3
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Night Banquet at Hongmen"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
24 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +C=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Great Battle at Poyang
- Attacking From Near and Far
- Wild Geese Fly in Pairs
- Mandarin Duck Cannon Pair
- High Horse Sallies Six Times
- Horse Tramples the Linked Camps
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