Attacking From Near and Far
"Attacking From Near and Far" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 13 moves; the key first move is +R+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Cannon. Black has a General, 2 Chariots, a Soldier.
Solution move by move
- 1. Red +R+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K5-11. Black K5-1 - 2. Red +R+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black K5+12. Black K5+1 - 3. Red -R+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red -R=8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
4. Black P5=44. Black P5=4 - 5. Red R8-7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
5. Black R5=25. Black R5=2 - 6. Red R6-6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
6. Black R2=56. Black R2=5 - 7. Red R6+5Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
7. Black R5=17. Black R5=1 - 8. Red C9=8Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
8. Black R1=28. Black R1=2 - 9. Red R6-2Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
9. Black R2=59. Black R2=5 - 10. Red C8+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
10. Black K5-110. Black K5-1 - 11. Red C8=3Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
11. Black K5-111. Black K5-1 - 12. Red R6+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for12. Black K5+112. Black K5+1 - 13. Red C3=5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
13. Black R5=613. Black R5=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5-1
- If Black plays K5+1 instead: Red mates immediately with -R+1. Try it on the board
- 4. Black P5=4
- If Black plays R2=3 instead: Red mates immediately with R6-2. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R6-2. Try it on the board
- If Black plays R2-1 instead: Red mates immediately with R6-2. Try it on the board
- If Black plays R2-2 instead: Red mates immediately with R6-2. Try it on the board
- If Black plays R2-3 instead: Red mates immediately with R6-2. Try it on the board
- 5. Black R5=2
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R2=5
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=9 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black R5=1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black R1=2
- If Black plays R1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=8 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black R2=5
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=9 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5-1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K5-1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black R5=6
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=2 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Attacking From Near and Far"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Golden Man and Seven Swallows
- Wild Horse Tills the Field
- Great Battle at Poyang
- Wild Geese Fly in Pairs
- Night Banquet at Hongmen
- Mandarin Duck Cannon Pair
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