Wild Horse Tills the Field
"Wild Horse Tills the Field" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 26 moves; the key first move is R1+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, 2 Chariots, a Horse, 3 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Chariot, 3 Soldiers.
Solution move by move
- 1. Red R1+4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R1=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red H3+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red H4-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
4. Black K5=44. Black K5=4 - 5. Red H6+45. Black K4=5
5. Black K4=5 - 6. Red H4-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
6. Black K5=46. Black K5=4 - 7. Red R3-17. Black A4+5
7. Black A4+5 - 8. Red H6+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black K4+18. Black K4+1 - 9. Red H4-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black K4-19. Black K4-1 - 10. Red H5+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for10. Black K4-110. Black K4-1 - 11. Red R2=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K4=511. Black K4=5 - 12. Red E5-7Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
12. Black R2=312. Black R2=3 - 13. Red +E-9Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
13. Black P5=413. Black P5=4 - 14. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
14. Black R3=514. Black R3=5 - 15. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
15. Black +P=515. Black +P=5 - 16. Red R6=4Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
16. Black R5=916. Black R5=9 - 17. Red R3-8Why it worksWhat to watch out for
- Not forcing: the defender has 30 replies, so compare each one before playing it.
17. Black P4+117. Black P4+1 - 18. Red H7-5Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
18. Black P4+118. Black P4+1 - 19. Red H5+4Why it worksWhat to watch out for
- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
19. Black A5+619. Black A5+6 - 20. Red R4=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
20. Black +A-520. Black +A-5 - 21. Red R5-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
21. Black R9=621. Black R9=6 - 22. Red R5=4Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
22. Black P4=522. Black P4=5 - 23. Red K4=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
23. Black R6+223. Black R6+2 - 24. Red R3+6Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
24. Black P1+124. Black P1+1 - 25. Red R3=9Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
25. Black R6-425. Black R6-4 - 26. Red E7+5Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
26. Red E7+5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R2+2. Try it on the board
- 5. Black K4=5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R2+2. Try it on the board
- 7. Black A4+5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K4+1
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K4-1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K4-1
- If Black plays K4+1 instead: Red mates immediately with R2=6. Try it on the board
- 11. Black K4=5
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black R2=3
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black R3=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black +P=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black R5=9
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P4+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P4+1
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=6 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black A5+6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black +A-5
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -A+5 instead: Red mates immediately with R3+9. Try it on the board
- 21. Black R9=6
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R9=4 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black P4=5
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black R6+2
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
- 24. Black P1+1
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
- 25. Black R6-4
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Wild Horse Tills the Field"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
26 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R1+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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