High Horse Sallies Six Times
"High Horse Sallies Six Times" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 18 moves; the key first move is P5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Elephants, 2 Chariots, a Horse, 4 Soldiers. Black has a General, 2 Elephants, a Chariot, 3 Soldiers.
Solution move by move
- 1. Red P5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- The Soldier stands where it can be captured.
1. Black K4+11. Black K4+1 - 2. Red P4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- The Soldier stands where it can be captured.
2. Black K4+12. Black K4+1 - 3. Red +R=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black R4-53. Black R4-5 - 4. Red A4-5Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
- The Advisor stands where it can be captured.
4. Black R4+54. Black R4+5 - 5. Red R5=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
5. Black R4-45. Black R4-4 - 6. Red H1+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 27 replies, so compare each one before playing it.
6. Black E5-36. Black E5-3 - 7. Red H3-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K4=57. Black K4=5 - 8. Red H4-6Why it works
- Wins material: takes the Chariot.
What to watch out for8. Black K5-18. Black K5-1 - 9. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
9. Black P2=39. Black P2=3 - 10. Red A5+6Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
10. Black P3=410. Black P3=4 - 11. Red H6-7Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
11. Black P4=311. Black P4=3 - 12. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
12. Black K5=412. Black K5=4 - 13. Red H7+6Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
13. Black P7=613. Black P7=6 - 14. Red P9=8Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
14. Black -P=514. Black -P=5 - 15. Red -P=7Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
15. Black P5=415. Black P5=4 - 16. Red H6+4Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
16. Black E7+516. Black E7+5 - 17. Red P8=7Why it works
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
17. Black P4+117. Black P4+1 - 18. Red -P=6Why it works
- Ends the game: no legal reply remains.
What to watch out for18. Red -P=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4+1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K4+1
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R4+5
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black E5-3
- If Black plays P2+1 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with H3-4. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P2=3
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P4=3
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K5=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P7=6
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black -P=5
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P5=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black E7+5
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P4+1
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with -P+1. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with -P+1. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with -P+1. Try it on the board
- If Black plays P6=5 instead: Red mates immediately with -P+1. Try it on the board
Final position
Red wins after 18 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "High Horse Sallies Six Times"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
18 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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