Sending Troops by the Side Road
"Sending Troops by the Side Road" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 18 moves; the key first move is R2+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Cannon, 4 Soldiers. Black has a General, 2 Advisors, a Elephant, a Chariot, 2 Cannons, 4 Soldiers.
Solution move by move
- 1. Red R2+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black A5-61. Black A5-6 - 2. Red C4=5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
2. Black -P+12. Black -P+1 - 3. Red R4+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red R4=54. Black K5=4
4. Black K5=4 - 5. Red R5=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K4=55. Black K4=5 - 6. Red R2=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K5=66. Black K5=6 - 7. Red R6-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K6+17. Black K6+1 - 8. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black K6=58. Black K6=5 - 9. Red R6-6Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 28 replies, so compare each one before playing it.
9. Black R1=69. Black R1=6 - 10. Red R6+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 36 replies, so compare each one before playing it.
10. Black R6-510. Black R6-5 - 11. Red R6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Soldier.
What to watch out for11. Black K5=611. Black K5=6 - 12. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for12. Black K6=512. Black K6=5 - 13. Red R4+4Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
13. Black K5-113. Black K5-1 - 14. Red R4-3Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
14. Black P1=214. Black P1=2 - 15. Red R4=515. Black K5=6
15. Black K5=6 - 16. Red R5-5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
16. Black P2=316. Black P2=3 - 17. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
17. Black C1=517. Black C1=5 - 18. Red K6=5Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
18. Black E7-518. Black E7-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black -P+1
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A4+5 instead: Red mates immediately with R4+7. Try it on the board
- 4. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R2=4. Try it on the board
- 9. Black R1=6
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R6-5
- If Black plays P1=2 instead: Red mates immediately with R6=5. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with R6=5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with R6=5. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with R6=5. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with R6=5. Try it on the board
- 13. Black K5-1
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P1=2
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black K5=6
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P2=3
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black C1=5
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black E7-5
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Sending Troops by the Side Road"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
18 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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