Moonlight Traps the General
"Moonlight Traps the General" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 28 moves; the key first move is +C=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, 2 Chariots, 2 Cannons, 5 Soldiers. Black has a General, a Elephant, 2 Chariots, 2 Cannons, 5 Soldiers.
Solution move by move
- 1. Red +C=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
1. Black R6=71. Black R6=7 - 2. Red C1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
2. Black P7=62. Black P7=6 - 3. Red R1+9Why it works
- Wins material: takes the Cannon.
- Takes away the General's escape squares.
What to watch out for- The Chariot stands where it can be captured.
3. Black R7-23. Black R7-2 - 4. Red +P+1Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
4. Black K6=54. Black K6=5 - 5. Red C4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black R2=55. Black R2=5 - 6. Red R1=3Why it works
- Wins material: takes the Chariot.
What to watch out for6. Black C4=76. Black C4=7 - 7. Red R2+4Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
7. Black R5+17. Black R5+1 - 8. Red P5+1Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 26 replies, so compare each one before playing it.
8. Black P4=58. Black P4=5 - 9. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
9. Black C7+99. Black C7+9 - 10. Red R2=5Why it works
- Wins material: takes the Soldier.
What to watch out for10. Black K5=610. Black K5=6 - 11. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K6=511. Black K6=5 - 12. Red R4-5Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 22 replies, so compare each one before playing it.
12. Black P5=612. Black P5=6 - 13. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 27 replies, so compare each one before playing it.
13. Black C7=513. Black C7=5 - 14. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
14. Black P1=214. Black P1=2 - 15. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
15. Black P2=315. Black P2=3 - 16. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
16. Black P6=516. Black P6=5 - 17. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
17. Black E1+317. Black E1+3 - 18. Red +P=5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
18. Black P3=418. Black P3=4 - 19. Red +P=4Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
19. Black K5+119. Black K5+1 - 20. Red P5+1Why it worksWhat to watch out for
- The Soldier stands where it can be captured.
20. Black K5-120. Black K5-1 - 21. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
21. Black C5=421. Black C5=4 - 22. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
22. Black C4=522. Black C4=5 - 23. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
23. Black C5-723. Black C5-7 - 24. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
24. Black C5=624. Black C5=6 - 25. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
25. Black P4=325. Black P4=3 - 26. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for26. Black K5=626. Black K5=6 - 27. Red P6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
27. Black E3-127. Black E3-1 - 28. Red P6=5Why it works
- Ends the game: no legal reply remains.
What to watch out for28. Red P6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R6=7
- If Black plays R2=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6+3 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black R7-2
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R2=5
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C4=7
- If Black plays K5+1 instead: Red mates immediately with R2+6. Try it on the board
- 7. Black R5+1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P4=5
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C7+9
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5=6
- If Black plays K5=4 instead: Red mates immediately with P6+1. Try it on the board
- 12. Black P5=6
- If Black plays C7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7-2 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black C7=5
- If Black plays C7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C7=2 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P1=2
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P2=3
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P6=5
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black E1+3
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P3=4
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black K5+1
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black K5-1
- If Black plays C5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black C5=4
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=2 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black C4=5
- If Black plays C4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black C5-7
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 24. Black C5=6
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- 25. Black P4=3
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: Red mates immediately with P4+1. Try it on the board
- 27. Black E3-1
- If Black plays P3+1 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P5+1 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with P6=5. Try it on the board
Final position
Red wins after 28 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Moonlight Traps the General"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
28 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +C=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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