Seven Sages Pass the Gate
"Seven Sages Pass the Gate" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 10 moves; the key first move is -R=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, 2 Chariots, a Horse, 2 Cannons, 2 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Chariot, 2 Cannons, 2 Soldiers.
Solution move by move
- 1. Red -R=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black A5+41. Black A5+4 - 2. Red R8+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for2. Black E5-32. Black E5-3 - 3. Red R8=7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K4+13. Black K4+1 - 4. Red H9+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K4=54. Black K4=5 - 5. Red R7=5Why it worksWhat to watch out for
- The Chariot stands where it can be captured.
5. Black K5=65. Black K5=6 - 6. Red P3+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K6+16. Black K6+1 - 7. Red H8-6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 27 replies, so compare each one before playing it.
7. Black A4-57. Black A4-5 - 8. Red R5-1Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 26 replies, so compare each one before playing it.
8. Black A6+58. Black A6+5 - 9. Red C9=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 28 replies, so compare each one before playing it.
9. Black A5+49. Black A5+4 - 10. Red -C+2Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red -C+2
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A5+4
- If Black plays K4=5 instead: Red mates immediately with R8+1. Try it on the board
- 2. Black E5-3
- If Black plays K4+1 instead: Red mates immediately with H9+8. Try it on the board
- 5. Black K5=6
- If Black plays K5-1 instead: Red mates immediately with H8+7. Try it on the board
- 7. Black A4-5
- If Black plays C8=9 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C8=6 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3=5 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3=2 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3=1 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3-1 instead: Red mates immediately with C5=4. Try it on the board
- 8. Black A6+5
- If Black plays C8=9 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C8=6 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3=5 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3=2 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3=1 instead: Red mates immediately with C5=4. Try it on the board
- If Black plays C3-1 instead: Red mates immediately with C5=4. Try it on the board
- 9. Black A5+4
- If Black plays C8=9 instead: Red mates immediately with -C=4. Try it on the board
- If Black plays C8=6 instead: Red mates immediately with -C=4. Try it on the board
- If Black plays C3=5 instead: Red mates immediately with -C=4. Try it on the board
- If Black plays C3=2 instead: Red mates immediately with -C=4. Try it on the board
- If Black plays C3=1 instead: Red mates immediately with -C=4. Try it on the board
- If Black plays C3-1 instead: Red mates immediately with -C=4. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Seven Sages Pass the Gate"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Thrice Enraging Zhou Yu
- Three Falls of the Bronze Banner
- Seven Stars Gather
- Seven States Recruit the Worthy
- Five Sons Take First Place
- Five Soldiers Capture the King
More from Hundred Game Manual →
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