Seven States Recruit the Worthy
"Seven States Recruit the Worthy" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 11 moves; the key first move is R3=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, 2 Cannons, 2 Soldiers. Black has a General, a Advisor, a Elephant, 2 Chariots, 2 Horses, 5 Soldiers.
Solution move by move
- 1. Red R3=5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black +R=51. Black +R=5 - 2. Red R5+1Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black +H-52. Black +H-5 - 3. Red C5+4Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
3. Black R4=23. Black R4=2 - 4. Red C5=6Why it works
- Takes away the General's escape squares.
What to watch out for4. Black H4+54. Black H4+5 - 5. Red R5+3Why it works
- Wins material: takes the Horse.
What to watch out for5. Black K5=45. Black K5=4 - 6. Red P9=8Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
6. Black -P=46. Black -P=4 - 7. Red R5-5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
7. Black P4+17. Black P4+1 - 8. Red R5=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 17 replies, so compare each one before playing it.
8. Black +P=48. Black +P=4 - 9. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
9. Black R2+19. Black R2+1 - 10. Red C3=8Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
10. Black P3=410. Black P3=4 - 11. Red C8-7Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
11. Black P8+111. Black P8+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black +R=5
- If Black plays A6-5 instead: Red mates immediately with R5+6. Try it on the board
- If Black plays -H+5 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black +H-5
- If Black plays A6-5 instead: Red mates immediately with R5+5. Try it on the board
- If Black plays -H+5 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black R4=2
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black H4+5
- If Black plays A6-5 instead: Red mates immediately with R5+5. Try it on the board
- 5. Black K5=4
- If Black plays A6-5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black -P=4
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P4+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black +P=4
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black R2+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P3=4
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P8+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Seven States Recruit the Worthy"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Three Falls of the Bronze Banner
- Seven Sages Pass the Gate
- Seven Stars Gather
- Five Sons Take First Place
- Five Soldiers Capture the King
- Five Strongmen Carve the Road
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