Five Soldiers Capture the King
"Five Soldiers Capture the King" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 13 moves; the key first move is -R=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Cannon, 5 Soldiers. Black has a General, a Chariot, 2 Horses, a Cannon, a Soldier.
Solution move by move
- 1. Red -R=5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black P4=51. Black P4=5 - 2. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
2. Black K5+12. Black K5+1 - 3. Red P6+1Why it works
- Wins material: takes the Horse.
What to watch out for3. Black K5=43. Black K5=4 - 4. Red R2=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
4. Black R5+14. Black R5+1 - 5. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
5. Black P5+15. Black P5+1 - 6. Red -P=4Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
6. Black P5+16. Black P5+1 - 7. Red R5-3Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 15 replies, so compare each one before playing it.
7. Black R5-17. Black R5-1 - 8. Red K6=5Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
8. Black H4-68. Black H4-6 - 9. Red C2=4Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
9. Black C4=19. Black C4=1 - 10. Red -P=4Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
10. Black C1+110. Black C1+1 - 11. Red -P=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
11. Black C1=611. Black C1=6 - 12. Red P5+112. Black K4+1
12. Black K4+1 - 13. Red P5=4Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
13. Red P5=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black P4=5
- If Black plays R5-2 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K5=4
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R5+1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black P5+1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P5+1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black R5-1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black H4-6
- If Black plays H4+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C4=1
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black C1+1
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black C1=6
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K4+1
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Five Soldiers Capture the King"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Seven States Recruit the Worthy
- Five Sons Take First Place
- Five Strongmen Carve the Road
- Erlang Subdues the Demon
- Erlang Shoulders the Mountains
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