Five Strongmen Carve the Road
"Five Strongmen Carve the Road" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 17 moves; the key first move is R3+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, 2 Cannons, a Soldier. Black has a General, 2 Advisors, 2 Elephants, a Chariot, 2 Horses, 4 Soldiers.
Solution move by move
- 1. Red R3+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black A5-61. Black A5-6 - 2. Red C3=5Why it works
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
2. Black R9=52. Black R9=5 - 3. Red R3-7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black H9-83. Black H9-8 - 4. Red P6+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
4. Black K5=44. Black K5=4 - 5. Red R3=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black R5=45. Black R5=4 - 6. Red R6+6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for6. Black H2-46. Black H2-4 - 7. Red R8+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
7. Black +P=57. Black +P=5 - 8. Red C5-5Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 13 replies, so compare each one before playing it.
8. Black P5+18. Black P5+1 - 9. Red K6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
9. Black K4=59. Black K4=5 - 10. Red R8=7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
What to watch out for10. Black K5+110. Black K5+1 - 11. Red R7-1Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
11. Black K5-111. Black K5-1 - 12. Red R7=6Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
12. Black +A-512. Black +A-5 - 13. Red R6=8Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
13. Black H8+613. Black H8+6 - 14. Red R8-1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
14. Black E5-314. Black E5-3 - 15. Red R8+2Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
15. Black A5-415. Black A5-4 - 16. Red R8=7Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
16. Black H6+416. Black H6+4 - 17. Red R7-5Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
17. Red R7-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black R9=5
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with R3-1. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with R3-1. Try it on the board
- If Black plays +A-5 instead: Red mates immediately with R3-1. Try it on the board
- 5. Black R5=4
- If Black plays H2-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H2+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: Red mates immediately with R6+7. Try it on the board
- 7. Black +P=5
- If Black plays +P=7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with R8=7. Try it on the board
- 8. Black P5+1
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with R8=7. Try it on the board
- 9. Black K4=5
- If Black plays P5=6 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R8=7. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with R8=7. Try it on the board
- 11. Black K5-1
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black +A-5
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black H8+6
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black E5-3
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black A5-4
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black H6+4
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Five Strongmen Carve the Road"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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