Erlang Subdues the Demon
"Erlang Subdues the Demon" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 17 moves; the key first move is R1+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Chariots. Black has a General, a Advisor, a Elephant, a Chariot, 2 Cannons, 5 Soldiers.
Solution move by move
- 1. Red R1+3Why it works
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R1=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red R4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red R4=54. Black K5=4
4. Black K5=4 - 5. Red R5=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K4=55. Black K4=5 - 6. Red R3=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K5=66. Black K5=6 - 7. Red R6-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K6+17. Black K6+1 - 8. Red R6-4Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 27 replies, so compare each one before playing it.
8. Black R5=48. Black R5=4 - 9. Red R6-3Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
9. Black P3=49. Black P3=4 - 10. Red R6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 21 replies, so compare each one before playing it.
10. Black P5=410. Black P5=4 - 11. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K6=511. Black K6=5 - 12. Red R4-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
12. Black C1-912. Black C1-9 - 13. Red R4=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 25 replies, so compare each one before playing it.
13. Black C1=513. Black C1=5 - 14. Red R6+7Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
14. Black K5-114. Black K5-1 - 15. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
15. Black P6=515. Black P6=5 - 16. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
16. Black P8=716. Black P8=7 - 17. Red R6-2Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
17. Black P7=617. Black P7=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R3=4. Try it on the board
- 8. Black R5=4
- If Black plays C1=2 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays C1-3 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays C1-4 instead: Red mates immediately with R6=4. Try it on the board
- 9. Black P3=4
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P5=4
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black C1-9
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black C1=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K5-1
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P8=7
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P7=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Erlang Subdues the Demon"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R1+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Five Sons Take First Place
- Five Soldiers Capture the King
- Five Strongmen Carve the Road
- Erlang Shoulders the Mountains
- Two Chariots Lead the Way
- Two Cannons Race Ahead
More from Hundred Game Manual →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文