B. Chariot and Horse Class, Game 06
"B. Chariot and Horse Class, Game 06" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 8 moves; the key first move is R2+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, a Horse. Black has a General, 2 Elephants, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red R2+21. Black K6-1
1. Black K6-1 - 2. Red R2-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
2. Black K6+12. Black K6+1 - 3. Red R2=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K6=53. Black K6=5 - 4. Red R4=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
4. Black K5=64. Black K5=6 - 5. Red H7-6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
5. Black K6-15. Black K6-1 - 6. Red H6-4Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
6. Black P6+16. Black P6+1 - 7. Red H4+37. Black K6=5
7. Black K6=5 - 8. Red R6+6Why it works
- Ends the game: no legal reply remains.
What to watch out for8. Red R6+6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K6-1
- If Black plays K6+1 instead: Red mates immediately with H7+5. Try it on the board
- 2. Black K6+1
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays R5=2 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays R5=1 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays R5-1 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5=6
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K6-1
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays R5=2 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays R5=1 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays R5-1 instead: Red mates immediately with R6=4. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P6+1
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K6=5
- If Black plays K6+1 instead: Red mates immediately with R6=4. Try it on the board
Final position
Red wins after 8 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Horse Class, Game 06"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Chariot and Horse Class, Game 08
- B. Chariot and Horse Class, Game 07
- B. Chariot and Horse Class, Game 05
- B. Chariot and Horse Class, Game 18
- B. Chariot and Horse Class, Game 04
- B. Chariot and Horse Class, Game 16
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