B. Chariot and Horse Class, Game 16
"B. Chariot and Horse Class, Game 16" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 13 moves; the key first move is H2-4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, a Elephant, a Chariot, a Horse. Black has a General, 2 Elephants, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red H2-41. Black K5=4
1. Black K5=4 - 2. Red R1-2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
2. Black K4+12. Black K4+1 - 3. Red R1=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K4=53. Black K4=5 - 4. Red R6=7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
4. Black K5=64. Black K5=6 - 5. Red H4+2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
5. Black K6=55. Black K6=5 - 6. Red R7+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K5-16. Black K5-1 - 7. Red H2-47. Black K5=4
7. Black K5=4 - 8. Red R7-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
8. Black K4+18. Black K4+1 - 9. Red R7=5Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
9. Black P3+19. Black P3+1 - 10. Red R5+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K4+110. Black K4+1 - 11. Red H4-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black K4-111. Black K4-1 - 12. Red H5+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for12. Black K4+112. Black K4+1 - 13. Red R5=6Why it works
- Ends the game: no legal reply remains.
What to watch out for13. Red R5=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5=4
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K4+1
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with R1=6. Try it on the board
- If Black plays R3=6 instead: Red mates immediately with R1=6. Try it on the board
- If Black plays R3=7 instead: Red mates immediately with R1=6. Try it on the board
- If Black plays R3=8 instead: Red mates immediately with R1=6. Try it on the board
- If Black plays R3=9 instead: Red mates immediately with R1=6. Try it on the board
- 4. Black K5=6
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=6 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=7 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=8 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=9 instead: Red mates immediately with R7+2. Try it on the board
- 5. Black K6=5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=6 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=7 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=8 instead: Red mates immediately with R7+2. Try it on the board
- If Black plays R3=9 instead: Red mates immediately with R7+2. Try it on the board
- 7. Black K5=4
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K4+1
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R3=6 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R3=7 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R3=8 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R3=9 instead: Red mates immediately with R7=6. Try it on the board
- 9. Black P3+1
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=9 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 13 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Horse Class, Game 16"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H2-4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Chariot and Horse Class, Game 06
- B. Chariot and Horse Class, Game 18
- B. Chariot and Horse Class, Game 04
- B. Chariot and Horse Class, Game 17
- B. Chariot and Horse Class, Game 14
- B. Chariot and Horse Class, Game 15
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