B. Chariot and Horse Class, Game 17
"B. Chariot and Horse Class, Game 17" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 9 moves; the key first move is H2-4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Elephants, a Chariot, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red H2-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
1. Black K5=61. Black K5=6 - 2. Red R3=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
2. Black K6=52. Black K6=5 - 3. Red R4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K5=63. Black K5=6 - 4. Red H4+6Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
4. Black A6+54. Black A6+5 - 5. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K6=55. Black K6=5 - 6. Red H6+5Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
6. Black K5=46. Black K5=4 - 7. Red R4=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for7. Black K4=57. Black K4=5 - 8. Red H5-3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for8. Black K5=68. Black K5=6 - 9. Red R6=4Why it works
- Ends the game: no legal reply remains.
What to watch out for9. Red R6=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5=6
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays R3=2 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays R3=1 instead: Red mates immediately with R3+3. Try it on the board
- If Black plays R3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3+3. Try it on the board
- 2. Black K6=5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3=2 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3=1 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with H4-6. Try it on the board
- 4. Black A6+5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K5=4
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Horse Class, Game 17"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H2-4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Chariot and Horse Class, Game 18
- B. Chariot and Horse Class, Game 04
- B. Chariot and Horse Class, Game 16
- B. Chariot and Horse Class, Game 14
- B. Chariot and Horse Class, Game 15
- B. Chariot and Two Horses Class, Game 05
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