B. Chariot and Horse Class, Game 04
"B. Chariot and Horse Class, Game 04" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 7 moves; the key first move is H2-4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Cannon, a Soldier.
Solution move by move
- 1. Red H2-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
1. Black K5-11. Black K5-1 - 2. Red R3+42. Black K5+1
2. Black K5+1 - 3. Red R3=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
3. Black A6-53. Black A6-5 - 4. Red R6-4Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
4. Black K5=64. Black K5=6 - 5. Red R6=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 26 replies, so compare each one before playing it.
5. Black K6=55. Black K6=5 - 6. Red H4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K5=46. Black K5=4 - 7. Red R4=6Why it works
- Ends the game: no legal reply remains.
What to watch out for7. Red R4=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5-1
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with R3=5. Try it on the board
- If Black plays R3=2 instead: Red mates immediately with R3=5. Try it on the board
- If Black plays R3=1 instead: Red mates immediately with R3=5. Try it on the board
- If Black plays R3-1 instead: Red mates immediately with R3=5. Try it on the board
- If Black plays R3-2 instead: Red mates immediately with R3=5. Try it on the board
- 2. Black K5+1
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black A6-5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3=2 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3=1 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3-1 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3-2 instead: Red mates immediately with H4-6. Try it on the board
- 4. Black K5=6
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3-2 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K6=5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3=2 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3=1 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3-1 instead: Red mates immediately with H4-6. Try it on the board
- If Black plays R3-2 instead: Red mates immediately with H4-6. Try it on the board
Final position
Red wins after 7 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Horse Class, Game 04"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
7 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H2-4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Chariot and Horse Class, Game 05
- B. Chariot and Horse Class, Game 06
- B. Chariot and Horse Class, Game 18
- B. Chariot and Horse Class, Game 16
- B. Chariot and Horse Class, Game 17
- B. Chariot and Horse Class, Game 14
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