B. Chariot and Horse Class, Game 21
"B. Chariot and Horse Class, Game 21" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 10 moves; the key first move is R3+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Chariot, a Horse. Black has a General, a Advisor, a Elephant, a Chariot, a Horse.
Solution move by move
- 1. Red R3+21. Black K6+1
1. Black K6+1 - 2. Red R3+1Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
2. Black H3+42. Black H3+4 - 3. Red H7+6Why it worksWhat to watch out for
- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 21 replies, so compare each one before playing it.
3. Black A5-43. Black A5-4 - 4. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for4. Black H4-64. Black H4-6 - 5. Red R4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
5. Black A4+55. Black A4+5 - 6. Red R5-1Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
6. Black H6-86. Black H6-8 - 7. Red R5-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K6-17. Black K6-1 - 8. Red R5=2Why it works
- Wins material: takes the Chariot.
What to watch out for8. Black K6-18. Black K6-1 - 9. Red R2-1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
9. Black H8+79. Black H8+7 - 10. Red R2=4Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red R2=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K6+1
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black H3+4
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black A5-4
- If Black plays H4-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H4-3 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black A4+5
- If Black plays R8=9 instead: Red mates immediately with R5-2. Try it on the board
- If Black plays R8=7 instead: Red mates immediately with R5-2. Try it on the board
- If Black plays R8-1 instead: Red mates immediately with R5-2. Try it on the board
- If Black plays R8-2 instead: Red mates immediately with R5-2. Try it on the board
- If Black plays R8+1 instead: Red mates immediately with R5-2. Try it on the board
- If Black plays R8+2 instead: Red mates immediately with R5-2. Try it on the board
- 6. Black H6-8
- If Black plays R8=9 instead: Red mates immediately with R5-1. Try it on the board
- If Black plays R8=7 instead: Red mates immediately with R5-1. Try it on the board
- If Black plays R8-1 instead: Red mates immediately with R5-1. Try it on the board
- If Black plays R8-2 instead: Red mates immediately with R5-1. Try it on the board
- If Black plays R8+1 instead: Red mates immediately with R5-1. Try it on the board
- If Black plays R8+2 instead: Red mates immediately with R5-1. Try it on the board
- 8. Black K6-1
- If Black plays H8+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H8+7 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black H8+7
- If Black plays K6+1 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays H8+6 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays H8+9 instead: Red mates immediately with R2=4. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Chariot and Horse Class, Game 21"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Horse Class, Game 24
- B. Chariot and Horse Class, Game 23
- B. Chariot and Horse Class, Game 22
- B. Chariot and Horse Class, Game 20
- B. Chariot and Horse Class, Game 19
- B. Two Chariots and Two Horses Class, Game 16
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