B. Two Chariots and Horse Class, Game 10

B. Two Chariots and Horse Class, Game 10楚河 漢界車卒仕帥仕卒俥相俥傌砲象馬士將士象

"B. Two Chariots and Horse Class, Game 10" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 10 moves; the key first move is R8+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Advisors, a Elephant, 2 Chariots, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red R8+3 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black E5-3 (threatens mate next move)
    1楚河 漢界車卒仕帥仕卒俥相傌砲馬士俥象將士象
    1. Black E5-3
  2. 2. Red R8=7 (captures the Elephant, check, threatens mate next move, the General has no escape square)
    Why it works
    • Wins material: takes the Elephant.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    2. Black C4-2 (threatens mate next move)
    2楚河 漢界車卒仕帥仕卒俥相傌馬士俥砲將士象
    2. Black C4-2
  3. 3. Red H2+4 (check, sacrifices the Horse, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
    3. Black A5+6 (captures the Horse, threatens mate next move)
    3楚河 漢界車卒仕帥仕卒俥相士馬俥砲將士象
    3. Black A5+6
  4. 4. Red R6+5 (captures the Cannon, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Cannon.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    4. Black K5+1 (threatens mate next move)
    4楚河 漢界車卒仕帥仕卒相士馬將俥俥士象
    4. Black K5+1
  5. 5. Red R6=5 (check)
    5. Black K5=6 (threatens mate next move)
    5楚河 漢界車卒仕帥仕卒相士馬將俥俥士象
    5. Black K5=6
  6. 6. Red R5=4 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    6. Black K6=5 (threatens mate next move)
    6楚河 漢界車卒仕帥仕卒相士馬將俥俥象
    6. Black K6=5
  7. 7. Red R4=5 (check)
    7. Black K5=6 (threatens mate next move)
    7楚河 漢界車卒仕帥仕卒相士馬將俥俥象
    7. Black K5=6
  8. 8. Red R7-1 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    8. Black A6-5 (threatens mate next move)
    8楚河 漢界車卒仕帥仕卒相馬俥士將俥象
    8. Black A6-5
  9. 9. Red R7=5 (captures the Advisor, check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    9. Black K6+1 (threatens mate next move)
    9楚河 漢界車卒仕帥仕卒相將馬俥俥象
    9. Black K6+1
  10. 10. Red +R=4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    10楚河 漢界車卒仕帥仕卒相將馬俥俥象
    10. Red +R=4

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界車卒仕帥仕卒相將馬俥俥象

Red wins after 10 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Horse Class, Game 10"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

10 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R8+3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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