B. Two Chariots and Horse Class, Game 10
"B. Two Chariots and Horse Class, Game 10" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 10 moves; the key first move is R8+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, a Elephant, 2 Chariots, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red R8+3Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-31. Black E5-3 - 2. Red R8=7Why it works
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black C4-22. Black C4-2 - 3. Red H2+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
3. Black A5+63. Black A5+6 - 4. Red R6+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K5+14. Black K5+1 - 5. Red R6=55. Black K5=6
5. Black K5=6 - 6. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K6=56. Black K6=5 - 7. Red R4=57. Black K5=6
7. Black K5=6 - 8. Red R7-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for8. Black A6-58. Black A6-5 - 9. Red R7=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for9. Black K6+19. Black K6+1 - 10. Red +R=4Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red +R=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-3
- If Black plays C4-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black C4-2
- If Black plays A5-4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5=6
- If Black plays K5=4 instead: Red mates immediately with R7=6. Try it on the board
- 7. Black K5=6
- If Black plays K5=4 instead: Red mates immediately with R7=6. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Horse Class, Game 10"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R8+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Horse Class, Game 11
- B. Two Chariots and Horse Class, Game 12
- B. Two Chariots and Horse Class, Game 09
- B. Two Chariots and Horse Class, Game 08
- B. Two Chariots and Horse Class, Game 23
- B. Two Chariots and Horse Class, Game 07
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