B. Two Chariots and Horse Class, Game 12

B. Two Chariots and Horse Class, Game 12楚河 漢界帥車卒俥卒傌俥象士士將

"B. Two Chariots and Horse Class, Game 12" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is R1+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, a Horse. Black has a General, 2 Advisors, a Elephant, a Chariot, 2 Soldiers.

Solution move by move

  1. 1. Red R1+7 (check, the General has no escape square)
    Why it works
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black A5-6 (threatens mate next move)
    1楚河 漢界帥車卒卒傌俥象士將士俥
    1. Black A5-6
  2. 2. Red R1=4 (captures the Advisor, check, sacrifices the Chariot)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    2. Black K5=6 (captures the Chariot, threatens mate next move)
    2楚河 漢界帥車卒卒傌俥象士將
    2. Black K5=6
  3. 3. Red H6+5 (captures the Elephant, check)
    Why it works
    • Wins material: takes the Elephant.
    What to watch out forNo real drawback in this position.
    3. Black K6+1 (threatens mate next move)
    3楚河 漢界帥車卒卒俥傌將士
    3. Black K6+1
  4. 4. Red H5+6 (captures the Advisor, check)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    4. Black K6=5 (threatens mate next move)
    4楚河 漢界帥車卒卒俥將傌
    4. Black K6=5
  5. 5. Red H6-7 (check)
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    5. Black K5=4 (threatens mate next move)
    5楚河 漢界帥車卒卒俥傌將
    5. Black K5=4
  6. 6. Red R2=6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界帥車卒卒俥傌將
    6. Red R2=6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥車卒卒俥傌將

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Horse Class, Game 12"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R1+7 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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