B. Two Chariots and Horse Class, Game 12
"B. Two Chariots and Horse Class, Game 12" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is R1+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Horse. Black has a General, 2 Advisors, a Elephant, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red R1+7Why it works
- Takes away the General's escape squares.
What to watch out for1. Black A5-61. Black A5-6 - 2. Red R1=4Why it works
- Wins material: takes the Advisor.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
2. Black K5=62. Black K5=6 - 3. Red H6+5Why it works
- Wins material: takes the Elephant.
What to watch out for3. Black K6+13. Black K6+1 - 4. Red H5+6Why it works
- Wins material: takes the Advisor.
What to watch out for4. Black K6=54. Black K6=5 - 5. Red H6-7Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black K5=45. Black K5=4 - 6. Red R2=6Why it works
- Ends the game: no legal reply remains.
What to watch out for6. Red R2=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A5-6
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K5=6
- If Black plays K5+1 instead: Red mates immediately with R2+3. Try it on the board
- 3. Black K6+1
- If Black plays A4+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6=5
- If Black plays K6-1 instead: Red mates immediately with R2+4. Try it on the board
- If Black plays K6+1 instead: Red mates immediately with R2=4. Try it on the board
- 5. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R2=4. Try it on the board
- If Black plays K5-1 instead: Red mates immediately with R2+4. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R2+2. Try it on the board
Final position
Red wins after 6 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Horse Class, Game 12"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R1+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Horse Class, Game 13
- B. Two Chariots and Horse Class, Game 14
- B. Two Chariots and Horse Class, Game 11
- B. Two Chariots and Horse Class, Game 09
- B. Two Chariots and Horse Class, Game 10
- B. Two Chariots and Horse Class, Game 08
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