B. Two Chariots and Horse Class, Game 13
"B. Two Chariots and Horse Class, Game 13" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is R4+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Elephants, 2 Chariots, a Horse. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon, a Soldier.
Solution move by move
- 1. Red R4+7Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black A5-61. Black A5-6 - 2. Red R8+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K4+12. Black K4+1 - 3. Red R8-13. Black K4-1
3. Black K4-1 - 4. Red H5+7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K4=54. Black K4=5 - 5. Red R8+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black R4-85. Black R4-8 - 6. Red R8=6Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Chariot.
What to watch out for6. Red R8=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A5-6
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K4-1
- If Black plays K4+1 instead: Red mates immediately with H5-7. Try it on the board
Final position
Red wins after 6 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Horse Class, Game 13"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R4+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- A. Two Chariots and Horse Class: Standard Positions 7
- B. Two Chariots and Horse Class, Game 16
- B. Two Chariots and Horse Class, Game 15
- B. Two Chariots and Horse Class, Game 14
- B. Two Chariots and Horse Class, Game 11
- B. Two Chariots and Horse Class, Game 12
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