B. Two Chariots and Horse Class, Game 14

B. Two Chariots and Horse Class, Game 14楚河 漢界相仕帥馬卒卒俥砲傌車象士俥象士將

"B. Two Chariots and Horse Class, Game 14" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is R3+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Elephant, 2 Chariots, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red R3+1 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    1. Black K6+1 (threatens mate next move)
    1楚河 漢界相仕帥馬卒卒俥砲傌車象士將象士俥
    1. Black K6+1
  2. 2. Red R7=4 (check, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    2. Black C5=6
    2楚河 漢界相仕帥馬卒卒俥砲傌車象士將象士俥
    2. Black C5=6
  3. 3. Red R3-1 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    3. Black K6-1
    3楚河 漢界相仕帥馬卒卒俥砲傌車象士俥象士將
    3. Black K6-1
  4. 4. Red R4+3 (captures the Cannon, check, sacrifices the Chariot, threatens mate next move)
    Why it works
    • Wins material: takes the Cannon.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    4. Black A5+6 (captures the Chariot)
    4楚河 漢界相仕帥馬卒卒士傌車象俥象士將
    4. Black A5+6
  5. 5. Red R3+1 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    5. Black K6+1
    5楚河 漢界相仕帥馬卒卒士傌車象將象士俥
    5. Black K6+1
  6. 6. Red R3=4 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界相仕帥馬卒卒士傌車象將象士俥
    6. Red R3=4

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界相仕帥馬卒卒士傌車象將象士俥

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Horse Class, Game 14"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R3+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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