B. Two Chariots and Horse Class, Game 16

B. Two Chariots and Horse Class, Game 16楚河 漢界帥仕卒相馬俥象砲將傌車俥

"B. Two Chariots and Horse Class, Game 16" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is R5=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Advisor, a Elephant, 2 Chariots, a Horse. Black has a General, a Elephant, a Chariot, a Horse, a Cannon, a Soldier.

Solution move by move

  1. 1. Red R5=6 (check)
    Why it works–
    What to watch out for
    • The Chariot stands where it can be captured.
    1. Black K4=5
    1楚河 漢界帥仕卒相馬俥象砲將傌車俥
    1. Black K4=5
  2. 2. Red R7=5 (check)
    2. Black K5=6
    2楚河 漢界帥仕卒相馬俥象砲將傌車俥
    2. Black K5=6
  3. 3. Red R6-1 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    3. Black K6-1
    3楚河 漢界帥仕卒相馬俥象砲俥傌車將
    3. Black K6-1
  4. 4. Red H3-5 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    4. Black K6=5
    4楚河 漢界帥仕卒相馬俥象砲傌俥車將
    4. Black K6=5
  5. 5. Red H5-4 (check)
    5. Black K5=6
    5楚河 漢界帥仕卒相馬俥傌象砲俥車將
    5. Black K5=6
  6. 6. Red H4+3 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界帥仕卒相馬俥象砲傌俥車將
    6. Red H4+3

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥仕卒相馬俥象砲傌俥車將

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Horse Class, Game 16"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move R5=6 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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