Distant Water Cannot Quench Nearby Thirst
"Distant Water Cannot Quench Nearby Thirst" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 9 moves; the key first move is H7+8. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse. Black has a General, a Chariot, 2 Soldiers.
Solution move by move
- 1. Red H7+8Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
1. Black K5-11. Black K5-1 - 2. Red H8-6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
2. Black K5=42. Black K5=4 - 3. Red H6+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
3. Black R5=43. Black R5=4 - 4. Red R4=7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
4. Black R4+14. Black R4+1 - 5. Red K4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
5. Black R4-15. Black R4-1 - 6. Red K4-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
6. Black R4+16. Black R4+1 - 7. Red K4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
7. Black R4=67. Black R4=6 - 8. Red K4-1Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
8. Black P3=48. Black P3=4 - 9. Red R7=6Why it works
- Ends the game: no legal reply remains.
What to watch out for9. Red R7=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5-1
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=5. Try it on the board
- 2. Black K5=4
- If Black plays P3+1 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4+3. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4+3. Try it on the board
- 3. Black R5=4
- If Black plays P3+1 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R4=6. Try it on the board
- 4. Black R4+1
- If Black plays P3+1 instead: Red mates immediately with R7+3. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R7+3. Try it on the board
- If Black plays R4=5 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with R7=6. Try it on the board
- 5. Black R4-1
- If Black plays R4=5 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=9 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R7=6. Try it on the board
- 6. Black R4+1
- If Black plays P3+1 instead: Red mates immediately with R7+3. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R7+3. Try it on the board
- If Black plays R4=5 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with R7=6. Try it on the board
- 7. Black R4=6
- If Black plays R4=5 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=9 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays R4=2 instead: Red mates immediately with R7=6. Try it on the board
- 8. Black P3=4
- If Black plays P3+1 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays P7+1 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays P7=8 instead: Red mates immediately with R7=6. Try it on the board
- If Black plays P7=6 instead: Red mates immediately with R7=6. Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Distant Water Cannot Quench Nearby Thirst"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H7+8 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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