Chariot and Cannon Class, Game 05
"Chariot and Cannon Class, Game 05" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Cannon mates. Red moves first and wins in 9 moves; the key first move is R7=3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Cannon. Black has a General, 2 Advisors, a Chariot, a Soldier.
Solution move by move
- 1. Red R7=3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
1. Black K5=61. Black K5=6 - 2. Red C7+8Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
2. Black R4-72. Black R4-7 - 3. Red R3+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K6+13. Black K6+1 - 4. Red R3-14. Black K6+1
4. Black K6+1 - 5. Red R3-7Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
5. Black R4+85. Black R4+8 - 6. Red K5=6Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K6=56. Black K6=5 - 7. Red R3=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K5=67. Black K5=6 - 8. Red K6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for8. Black A5-68. Black A5-6 - 9. Red R5=4Why it works
- Ends the game: no legal reply remains.
What to watch out for9. Red R5=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5=6
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: Red mates immediately with C7+9. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays R4=2 instead: Red mates immediately with C7+9. Try it on the board
- If Black plays R4=1 instead: Red mates immediately with C7+9. Try it on the board
- If Black plays R4-1 instead: Red mates immediately with C7+9. Try it on the board
- 2. Black R4-7
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays R4=2 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays R4=1 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays R4-1 instead: Red mates immediately with R3+2. Try it on the board
- 4. Black K6+1
- If Black plays K6-1 instead: Red mates immediately with C7+1. Try it on the board
- 5. Black R4+8
- If Black plays K6-1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays R4+1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays R4+2 instead: Red mates immediately with R3+6. Try it on the board
- If Black plays R4+3 instead: Red mates immediately with R3+6. Try it on the board
- If Black plays R4+4 instead: Red mates immediately with R3+6. Try it on the board
- 6. Black K6=5
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black A5-6
- If Black plays A5+4 instead: Red mates immediately with R5=4. Try it on the board
Final position
Red wins after 9 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Chariot and Cannon Class, Game 05"?
Red moves first, as in every puzzle of Chariot & Cannon mates.
How many moves does the solution take?
9 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R7=3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Chariot and Cannon Class, Game 02
- Chariot and Cannon Class, Game 03
- Chariot and Cannon Class, Game 04
- Chariot and Cannon Class: Supplementary Game 3
- Chariot and Cannon Class: Supplementary Game 4
- Chariot and Cannon Class: Supplementary Game 1
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