Horse and Cannon Class, Game 02
"Horse and Cannon Class, Game 02" is a Xiangqi (Chinese Chess) puzzle from the collection Horse & Cannon mates. Red moves first and wins in 5 moves; the key first move is H5+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Horse, a Cannon. Black has a General, 2 Advisors, 2 Elephants, 2 Horses, a Soldier.
Solution move by move
- 1. Red H5+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for1. Black K5=61. Black K5=6 - 2. Red H4+22. Black K6=5
2. Black K6=5 - 3. Red C5+2Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
3. Black H7+83. Black H7+8 - 4. Red H2-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for4. Black K5=64. Black K5=6 - 5. Red C5=4Why it works
- Ends the game: no legal reply remains.
What to watch out for5. Red C5=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H7+8
- If Black plays H3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H3+2 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 5 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Horse and Cannon Class, Game 02"?
Red moves first, as in every puzzle of Horse & Cannon mates.
How many moves does the solution take?
5 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H5+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- A. Two Cannons and Horse Class: Standard Positions 3
- A. Two Cannons and Horse Class: Standard Positions 4
- Horse and Cannon Class, Game 01
- Horse and Cannon Class, Game 05A
- Horse and Cannon Class, Game 09
- Horse and Cannon Class: Standard Positions 2
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