Horse and Cannon Class, Game 05A

Horse and Cannon Class, Game 05A楚河 漢界相帥卒仕卒仕相馬炮傌砲象將士士

"Horse and Cannon Class, Game 05A" is a Xiangqi (Chinese Chess) puzzle from the collection Horse & Cannon mates. Red moves first and wins in 6 moves; the key first move is C7=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

Solve this puzzle on ChessZing →

Free, in the browser, no download.

Pieces on the board

Red has a General, 2 Advisors, 2 Elephants, a Horse, a Cannon. Black has a General, 2 Advisors, a Elephant, a Horse, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red C7=6 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    1. Black C4+5 (captures the Advisor, threatens mate next move)
    1楚河 漢界相帥卒仕卒砲相馬炮傌象將士士
    1. Black C4+5
  2. 2. Red H7-6 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    2. Black A5+4 (threatens mate next move)
    2楚河 漢界相帥卒仕卒砲相馬炮傌士象將士
    2. Black A5+4
  3. 3. Red H6+4 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    3. Black A4-5 (threatens mate next move)
    3楚河 漢界相帥卒仕卒砲相馬炮傌象將士士
    3. Black A4-5
  4. 4. Red H4+6 (check, sacrifices the Horse, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out for
    • Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
    4. Black K4+1 (captures the Horse, threatens mate next move)
    4楚河 漢界相帥卒仕卒砲相馬炮將象士士
    4. Black K4+1
  5. 5. Red C6-3 (captures the Soldier, check, threatens mate next move, the General has no escape square)
    Why it works
    • Wins material: takes the Soldier.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    5. Black C4=2
    5楚河 漢界相帥炮仕卒砲相馬將象士士
    5. Black C4=2
  6. 6. Red A5+6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界相帥炮卒砲仕相馬將象士士
    6. Red A5+6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界相帥炮卒砲仕相馬將象士士

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "Horse and Cannon Class, Game 05A"?

Red moves first, as in every puzzle of Horse & Cannon mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move C7=6 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Horse & Cannon mates →

Languages: English · Tiếng Việt · 简体中文 · 繁體中文