Two Horses Class, Game 4
"Two Horses Class, Game 4" is a Xiangqi (Chinese Chess) puzzle from the collection Lone Horse mates. Red moves first and wins in 1 moves; the key first move is K5=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Horses. Black has a General.
Solution move by move
- 1. Red K5=4Why it works
- Ends the game: no legal reply remains.
What to watch out for1. Red K5=4
Final position
Red wins after 1 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Two Horses Class, Game 4"?
Red moves first, as in every puzzle of Lone Horse mates.
How many moves does the solution take?
1 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move K5=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Two Horses Class, Game 2
- Two Horses Class, Game 1
- No. 18: Lone Horse vs Lone Soldier (6)
- No. 17: Lone Horse vs Lone Soldier (5)
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