No. 18: Lone Horse vs Lone Soldier (6)
"No. 18: Lone Horse vs Lone Soldier (6)" is a Xiangqi (Chinese Chess) puzzle from the collection Lone Horse mates. Red moves first and wins in 15 moves; the key first move is H7+8. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse. Black has a General, a Soldier.
Solution move by move
- 1. Red H7+81. Black P7+1
1. Black P7+1 - 2. Red H8+72. Black K4-1
2. Black K4-1 - 3. Red H7-53. Black K4=5
3. Black K4=5 - 4. Red K5=64. Black K5+1
4. Black K5+1 - 5. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black K5+15. Black K5+1 - 6. Red H5+36. Black K5-1
6. Black K5-1 - 7. Red H3-1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
7. Black K5+17. Black K5+1 - 8. Red K6-18. Black K5-1
8. Black K5-1 - 9. Red H1+29. Black P7+1
9. Black P7+1 - 10. Red H2-410. Black K5+1
10. Black K5+1 - 11. Red H4-3Why it works
- Wins material: takes the Soldier.
What to watch out for11. Black K5-111. Black K5-1 - 12. Red H3+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for12. Black K5+112. Black K5+1 - 13. Red K6+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for13. Black K5=613. Black K5=6 - 14. Red H4+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for14. Black K6=514. Black K6=5 - 15. Red H2+3Why it works
- Ends the game: no legal reply remains.
What to watch out for15. Red H2+3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black P7+1
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K4-1
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K4=5
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5+1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5+1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K5+1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K5-1
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P7+1
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K5+1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K5+1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 15 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 18: Lone Horse vs Lone Soldier (6)"?
Red moves first, as in every puzzle of Lone Horse mates.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H7+8 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Two Horses Class, Game 4
- Two Horses Class, Game 2
- Two Horses Class, Game 1
- No. 17: Lone Horse vs Lone Soldier (5)
- Lone Horse Class, Game 16
- Lone Horse Class, Game 15
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