Lone Horse Class, Game 03

Lone Horse Class, Game 03楚河 漢界帥傌將士

"Lone Horse Class, Game 03" is a Xiangqi (Chinese Chess) puzzle from the collection Lone Horse mates. Red moves first and wins in 13 moves; the key first move is K5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Horse. Black has a General, a Advisor.

Solution move by move

  1. 1. Red K5+1
    1. Black K4+1
    1楚河 漢界帥傌將士
    1. Black K4+1
  2. 2. Red H7+6
    2. Black A6+5
    2楚河 漢界帥將士傌
    2. Black A6+5
  3. 3. Red H6-4 (the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    3. Black K4-1
    3楚河 漢界帥將士傌
    3. Black K4-1
  4. 4. Red H4-5 (check)
    4. Black K4+1
    4楚河 漢界帥傌將士
    4. Black K4+1
  5. 5. Red H5+3
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    5. Black A5+6
    5楚河 漢界帥將士傌
    5. Black A5+6
  6. 6. Red H3-4
    6. Black A6-5
    6楚河 漢界帥傌將士
    6. Black A6-5
  7. 7. Red H4+6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 4 replies, so compare each one before playing it.
    7. Black A5-6
    7楚河 漢界帥傌將士
    7. Black A5-6
  8. 8. Red H6+8 (the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    8. Black A6+5
    8楚河 漢界帥傌將士
    8. Black A6+5
  9. 9. Red H8+7 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    9. Black K4-1
    9楚河 漢界帥將士傌
    9. Black K4-1
  10. 10. Red H7-5 (captures the Advisor)
    Why it works
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    10. Black K4-1
    10楚河 漢界帥傌將
    10. Black K4-1
  11. 11. Red H5-6 (threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    11. Black K4+1
    11楚河 漢界帥傌將
    11. Black K4+1
  12. 12. Red H6+8 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    12. Black K4+1
    12楚河 漢界帥傌將
    12. Black K4+1
  13. 13. Red K5-1 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    13楚河 漢界帥傌將
    13. Red K5-1

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥傌將

Red wins after 13 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "Lone Horse Class, Game 03"?

Red moves first, as in every puzzle of Lone Horse mates.

How many moves does the solution take?

13 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move K5+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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