Lone Horse Class, Game 09
"Lone Horse Class, Game 09" is a Xiangqi (Chinese Chess) puzzle from the collection Lone Horse mates. Red moves first and wins in 10 moves; the key first move is H9+8. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse. Black has a General, a Elephant.
Solution move by move
- 1. Red H9+81. Black K4+1
1. Black K4+1 - 2. Red H8-7Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
2. Black E1+32. Black E1+3 - 3. Red H7+9Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
3. Black E3-53. Black E3-5 - 4. Red H9+74. Black K4=5
4. Black K4=5 - 5. Red H7+5Why it works
- Wins material: takes the Elephant.
What to watch out for5. Black K5-15. Black K5-1 - 6. Red K5=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for6. Black K5+16. Black K5+1 - 7. Red H5+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K5=67. Black K5=6 - 8. Red H3-48. Black K6+1
8. Black K6+1 - 9. Red H4+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black K6=59. Black K6=5 - 10. Red H2+3Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red H2+3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K4+1
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black E1+3
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black E3-5
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K4=5
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5-1
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K6+1
- If Black plays K6-1 instead: Red mates immediately with H4+6. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Lone Horse Class, Game 09"?
Red moves first, as in every puzzle of Lone Horse mates.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H9+8 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 13: Lone Horse vs Lone Soldier (1)
- Lone Horse Class, Game 11
- Lone Horse Class, Game 10
- No. 8: Lone Horse vs Lone Elephant (1)
- No. 4: Lone Horse Captures Lone Advisor
- Lone Horse Class, Game 03
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