No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors

No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors楚河 漢界帥兵傌馬兵士士將

"No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 6 moves; the key first move is P5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Horse, 2 Soldiers. Black has a General, 2 Advisors, a Horse.

Solution move by move

  1. 1. Red P5+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 8 replies, so compare each one before playing it.
    1. Black H6+7
    1楚河 漢界帥馬傌兵兵士士將
    1. Black H6+7
  2. 2. Red P7=6
    Why it works–
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    2. Black H7-5
    2楚河 漢界帥馬傌兵兵士士將
    2. Black H7-5
  3. 3. Red H3+1 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 9 replies, so compare each one before playing it.
    3. Black H5+6
    3楚河 漢界帥馬兵傌兵士士將
    3. Black H5+6
  4. 4. Red H1+3 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    4. Black K5=6
    4楚河 漢界帥馬兵兵士傌士將
    4. Black K5=6
  5. 5. Red P5+1 (captures the Advisor, sacrifices the Soldier, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black A4+5 (captures the Soldier)
    5楚河 漢界帥馬兵士傌將
    5. Black A4+5
  6. 6. Red P6=5 (captures the Advisor, checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    6楚河 漢界帥馬兵傌將
    6. Red P6=5

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥馬兵傌將

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors"?

Red moves first, as in every puzzle of Practical Endgames.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move P5+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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