No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors
"No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 6 moves; the key first move is P5+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, 2 Soldiers. Black has a General, 2 Advisors, a Horse.
Solution move by move
- 1. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
1. Black H6+71. Black H6+7 - 2. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
2. Black H7-52. Black H7-5 - 3. Red H3+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
3. Black H5+63. Black H5+6 - 4. Red H1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for4. Black K5=64. Black K5=6 - 5. Red P5+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black A4+55. Black A4+5 - 6. Red P6=5Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for6. Red P6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black H6+7
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black H7-5
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black H5+6
- If Black plays H5-7 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays H5+7 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays H5-3 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays H5+3 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays H5+4 instead: Red mates immediately with H1+3. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with H1+3. Try it on the board
Final position
Red wins after 6 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P5+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 25: Horse and High Soldier Win by Rule vs Cannon and Advisor (2)
- No. 26: Horse and High Soldier Win by Rule vs Cannon and Elephant
- No. 27: Horse and High Soldier Win by Rule vs Cannon and Soldier
- No. 29: Horse and Two Soldiers Win by Rule vs Cannon and Two Advisors
- No. 30: Horse and Two Soldiers Win by Rule vs Horse, Two Elephants and One Advisor
- No. 31: Horse and Two Soldiers Win by Rule vs Horse, Two Advisors and One Elephant
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