No. 25: Horse and High Soldier Win by Rule vs Cannon and Advisor (2)
"No. 25: Horse and High Soldier Win by Rule vs Cannon and Advisor (2)" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 11 moves; the key first move is K6+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, a Advisor, a Cannon.
Solution move by move
- 1. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
1. Black A5-61. Black A5-6 - 2. Red P6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
2. Black A6+52. Black A6+5 - 3. Red P5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K6=53. Black K6=5 - 4. Red H3+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
4. Black A5+44. Black A5+4 - 5. Red H1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K5-15. Black K5-1 - 6. Red H3+5Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
6. Black K5-16. Black K5-1 - 7. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
7. Black K5+17. Black K5+1 - 8. Red K6-18. Black K5-1
8. Black K5-1 - 9. Red P4+19. Black A4-5
9. Black A4-5 - 10. Red K6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K5=410. Black K5=4 - 11. Red P4=5Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for11. Red P4=5
Variations and alternative defences
The source manual records 1 variation. Each branch starts from the move number shown.
- Variation 1, from move 4: C5=6 5. H1+3+ C6+1 6. P4=5+ K5=6 7. H3-2# Try it on the board
Final position
Red wins after 11 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 25: Horse and High Soldier Win by Rule vs Cannon and Advisor (2)"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move K6+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 21: Horse, High Soldier and Advisor Win by Rule vs High Soldier and Two Advisors (4)
- No. 22: Horse and High Soldier Win by Rule vs Horse and Advisor (1)
- No. 23: Horse and High Soldier Win by Rule vs Horse and Advisor (2)
- No. 26: Horse and High Soldier Win by Rule vs Cannon and Elephant
- No. 27: Horse and High Soldier Win by Rule vs Cannon and Soldier
- No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors
More from Practical Endgames →
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