No. 26: Horse and High Soldier Win by Rule vs Cannon and Elephant
"No. 26: Horse and High Soldier Win by Rule vs Cannon and Elephant" is a Xiangqi (Chinese Chess) puzzle from the collection Practical Endgames. Red moves first and wins in 10 moves; the key first move is H5+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Horse, a Soldier. Black has a General, a Elephant, a Cannon.
Solution move by move
- 1. Red H5+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for1. Black K5=61. Black K5=6 - 2. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
2. Black C5=22. Black C5=2 - 3. Red H4+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for3. Black K6-13. Black K6-1 - 4. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
4. Black E7+54. Black E7+5 - 5. Red H2-1Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
5. Black E5+35. Black E5+3 - 6. Red H1+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
6. Black C2+16. Black C2+1 - 7. Red K6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
7. Black E3-57. Black E3-5 - 8. Red H3+5Why it works
- Wins material: takes the Elephant.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
8. Black C2+18. Black C2+1 - 9. Red H5-4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
9. Black C2=19. Black C2=1 - 10. Red H4+3Why it works
- Ends the game: no legal reply remains.
What to watch out for10. Red H4+3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black C5=2
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: Red mates immediately with H4+2. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5+1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E7+5
- If Black plays C2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=5 instead: Red mates immediately with P5=4. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2+2 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black E5+3
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C2+1
- If Black plays E3-5 instead: Red mates immediately with H3+2. Try it on the board
- If Black plays E3-1 instead: Red mates immediately with H3+2. Try it on the board
- If Black plays C2=3 instead: Red mates immediately with H3+2. Try it on the board
- If Black plays C2=4 instead: Red mates immediately with H3+2. Try it on the board
- If Black plays C2=5 instead: Red mates immediately with H3+2. Try it on the board
- If Black plays C2=1 instead: Red mates immediately with H3+2. Try it on the board
- 7. Black E3-5
- If Black plays E3-1 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays C2=3 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays C2=4 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays C2=1 instead: Red mates immediately with P5+1. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with H3+2. Try it on the board
- If Black plays C2+1 instead: Red mates immediately with H3+2. Try it on the board
- 8. Black C2+1
- If Black plays C2=3 instead: Red mates immediately with H5+7. Try it on the board
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2+3 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C2=1
- If Black plays C2=3 instead: Red mates immediately with H4+3. Try it on the board
- If Black plays C2=4 instead: Red mates immediately with H4+3. Try it on the board
- If Black plays C2=5 instead: Red mates immediately with H4+3. Try it on the board
- If Black plays C2=6 instead: Red mates immediately with H4+3. Try it on the board
- If Black plays C2=7 instead: Red mates immediately with H4+3. Try it on the board
- If Black plays C2=8 instead: Red mates immediately with H4+3. Try it on the board
Final position
Red wins after 10 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "No. 26: Horse and High Soldier Win by Rule vs Cannon and Elephant"?
Red moves first, as in every puzzle of Practical Endgames.
How many moves does the solution take?
10 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H5+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- No. 22: Horse and High Soldier Win by Rule vs Horse and Advisor (1)
- No. 23: Horse and High Soldier Win by Rule vs Horse and Advisor (2)
- No. 25: Horse and High Soldier Win by Rule vs Cannon and Advisor (2)
- No. 27: Horse and High Soldier Win by Rule vs Cannon and Soldier
- No. 28: Horse and Two Soldiers Win by Rule vs Horse and Two Advisors
- No. 29: Horse and Two Soldiers Win by Rule vs Cannon and Two Advisors
More from Practical Endgames →
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