Smashing the Jade Cup at Hongmen
"Smashing the Jade Cup at Hongmen" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 19 moves; the key first move is P2=3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red P2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K6-11. Black K6-1 - 2. Red R5-2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 22 replies, so compare each one before playing it.
2. Black +E-52. Black +E-5 - 3. Red H2+4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
3. Black A6+53. Black A6+5 - 4. Red P3+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K6-14. Black K6-1 - 5. Red P3=2Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
5. Black A5+45. Black A5+4 - 6. Red C1+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K6+16. Black K6+1 - 7. Red P2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K6+17. Black K6+1 - 8. Red H4-3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
8. Black E5+38. Black E5+3 - 9. Red H3+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Soldier.
What to watch out for9. Black K6=59. Black K6=5 - 10. Red C1-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
10. Black K5-110. Black K5-1 - 11. Red C1+411. Black K5+1
11. Black K5+1 - 12. Red H5+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for12. Black K5=612. Black K5=6 - 13. Red C1-4Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
13. Black R1-313. Black R1-3 - 14. Red H3-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for14. Black K6=514. Black K6=5 - 15. Red E5+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 28 replies, so compare each one before playing it.
- The Elephant stands where it can be captured.
15. Black R1-215. Black R1-2 - 16. Red C1=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for16. Black R1=516. Black R1=5 - 17. Red C5+2Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 25 replies, so compare each one before playing it.
17. Black P3+117. Black P3+1 - 18. Red H5-6Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
18. Black P3+118. Black P3+1 - 19. Red H6-8Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
19. Red H6-8
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black +E-5
- If Black plays C1=2 instead: Red mates immediately with P3+1. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with P3+1. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with P3+1. Try it on the board
- If Black plays C1=6 instead: Red mates immediately with P3+1. Try it on the board
- If Black plays C1-4 instead: Red mates immediately with P3+1. Try it on the board
- If Black plays R1=2 instead: Red mates immediately with P3+1. Try it on the board
- 3. Black A6+5
- If Black plays C1=2 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays C1=6 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays C1-4 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays R1=2 instead: Red mates immediately with C1=4. Try it on the board
- 4. Black K6-1
- If Black plays K6+1 instead: Red mates immediately with C1=4. Try it on the board
- 5. Black A5+4
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=2 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black E5+3
- If Black plays C1=2 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1=6 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays C1-4 instead: Red mates immediately with H3+5. Try it on the board
- If Black plays R1=2 instead: Red mates immediately with H3+5. Try it on the board
- 10. Black K5-1
- If Black plays C1=2 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1=6 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1-4 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays R1=2 instead: Red mates immediately with C1=5. Try it on the board
- 11. Black K5+1
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black R1-3
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=2 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black R1-2
- If Black plays C1=2 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1=6 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with C1=5. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with C1=5. Try it on the board
- 17. Black P3+1
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P3+1
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Smashing the Jade Cup at Hongmen"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
19 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P2=3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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