Four Steeds Subdue the Barbarians
"Four Steeds Subdue the Barbarians" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 15 moves; the key first move is -R=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Chariots, a Soldier. Black has a General, a Advisor, a Elephant, 4 Soldiers.
Solution move by move
- 1. Red -R=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K6=51. Black K6=5 - 2. Red R1+2Why it works
- Takes away the General's escape squares.
What to watch out for2. Black E5-72. Black E5-7 - 3. Red R1=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black A5-63. Black A5-6 - 4. Red R4+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K5+14. Black K5+1 - 5. Red R4=55. Black K5=4
5. Black K5=4 - 6. Red R5=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K4=56. Black K4=5 - 7. Red R3=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K5=67. Black K5=6 - 8. Red R6-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for8. Black K6+18. Black K6+1 - 9. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for9. Black K6=59. Black K6=5 - 10. Red R6-8Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
10. Black -P+110. Black -P+1 - 11. Red R6+1Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 7 replies, so compare each one before playing it.
11. Black +P=411. Black +P=4 - 12. Red R4=512. Black K5=6
12. Black K5=6 - 13. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
13. Black P5+113. Black P5+1 - 14. Red R5-8Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 7 replies, so compare each one before playing it.
14. Black P4=514. Black P4=5 - 15. Red K5+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
15. Red K5+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K6=5
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black E5-7
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R3=4. Try it on the board
- 10. Black -P+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays P6=5 instead: Red mates immediately with R4=5. Try it on the board
- 11. Black +P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R4=5. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black K5=6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P5+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Four Steeds Subdue the Barbarians"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Devoting Oneself Utterly
- Fragrant Breeze Brushes the Willows
- Horse Stumbles on Its Front Hoof
- Steed Chases the Wind
- Mandarin Ducks Play in the Water
- Smashing the Jade Cup at Hongmen
More from Xinwu Endgame Collection →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文