Mandarin Ducks Play in the Water
"Mandarin Ducks Play in the Water" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 24 moves; the key first move is R2+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Horse, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red R2+5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red H3+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red H4-6Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
4. Black K5=44. Black K5=4 - 5. Red R3-15. Black A4+5
5. Black A4+5 - 6. Red R3=5Why it works
- Wins material: takes the Advisor.
What to watch out for- The Chariot stands where it can be captured.
6. Black K4-16. Black K4-1 - 7. Red R5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
7. Black K4=57. Black K4=5 - 8. Red H6+7Why it worksWhat to watch out for
- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
8. Black C3-78. Black C3-7 - 9. Red R1=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
9. Black K5=49. Black K5=4 - 10. Red R5-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
10. Black C3=610. Black C3=6 - 11. Red R5=4Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 24 replies, so compare each one before playing it.
11. Black C6+711. Black C6+7 - 12. Red C3-1Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
12. Black E3+112. Black E3+1 - 13. Red C3=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 14 replies, so compare each one before playing it.
13. Black C6=813. Black C6=8 - 14. Red C6+6Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
14. Black C8-314. Black C8-3 - 15. Red E3-1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
15. Black K4=515. Black K4=5 - 16. Red C6=5Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
16. Black K5+116. Black K5+1 - 17. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
17. Black K5+117. Black K5+1 - 18. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
18. Black C8-418. Black C8-4 - 19. Red C5-6Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
19. Black C8=419. Black C8=4 - 20. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
20. Black A6+520. Black A6+5 - 21. Red C5+8Why it works
- Wins material: takes the Advisor.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 17 replies, so compare each one before playing it.
21. Black K5-121. Black K5-1 - 22. Red E1+3Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
22. Black P6+122. Black P6+1 - 23. Red E3-1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
23. Black P6=523. Black P6=5 - 24. Red K6-1Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
24. Red K6-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with R1=4. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R1+2. Try it on the board
- 5. Black A4+5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4-1
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K4=5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C3-7
- If Black plays K5=4 instead: Red mates immediately with R1=6. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R1+3. Try it on the board
- 9. Black K5=4
- If Black plays C3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black C3=6
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C3=4 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black C6+7
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black E3+1
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=5 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black C6=8
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black C8-3
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=3 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black K4=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black K5+1
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black K5+1
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black C8-4
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C8=6 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black C8=4
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black A6+5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black K5-1
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black P6+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Mandarin Ducks Play in the Water"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
24 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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