Dilu Leaps the Stream
"Dilu Leaps the Stream" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 20 moves; the key first move is R2+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, 2 Horses, a Cannon, a Soldier. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, 3 Soldiers.
Solution move by move
- 1. Red R2+4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red H4+6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
2. Black A5+42. Black A5+4 - 3. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red H3+44. Black K5=6
4. Black K5=6 - 5. Red H4+6Why it works
- Wins material: takes the Advisor.
What to watch out for5. Black E3+55. Black E3+5 - 6. Red R3-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K6+16. Black K6+1 - 7. Red H6-5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for7. Black H4-57. Black H4-5 - 8. Red H5-7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
8. Black P2=38. Black P2=3 - 9. Red H7-8Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
9. Black H5+49. Black H5+4 - 10. Red R3-6Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
10. Black E5+310. Black E5+3 - 11. Red R3=5Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 21 replies, so compare each one before playing it.
11. Black H4+511. Black H4+5 - 12. Red E3+5Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
12. Black P9=812. Black P9=8 - 13. Red C8-5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
13. Black P8=713. Black P8=7 - 14. Red C8=9Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
14. Black P7=614. Black P7=6 - 15. Red C9-3Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
15. Black K6=515. Black K6=5 - 16. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
16. Black P3=416. Black P3=4 - 17. Red H8-6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
- The Horse stands where it can be captured.
17. Black K5=417. Black K5=4 - 18. Red C9=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 8 replies, so compare each one before playing it.
18. Black P6=518. Black P6=5 - 19. Red P5+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
19. Black P5=419. Black P5=4 - 20. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
20. Red K6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black A5+4
- If Black plays K5=6 instead: Red mates immediately with R2=3. Try it on the board
- 4. Black K5=6
- If Black plays K5=4 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R3-2. Try it on the board
- 5. Black E3+5
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: Red mates immediately with R3-2. Try it on the board
- 8. Black P2=3
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P9+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black H5+4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black E5+3
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black H4+5
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P9=8
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P8=7
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P7=6
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black K6=5
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black K5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Dilu Leaps the Stream"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
20 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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