Climbing High on Double Ninth
"Climbing High on Double Ninth" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 12 moves; the key first move is R2+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Horse, 2 Cannons, 2 Soldiers. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red R2+4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red +C=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
2. Black A5-62. Black A5-6 - 3. Red H3+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5+13. Black K5+1 - 4. Red R1=9Why it worksWhat to watch out for
- Not forcing: the defender has 27 replies, so compare each one before playing it.
4. Black E1+34. Black E1+3 - 5. Red R2-2Why it worksWhat to watch out for
- Not forcing: the defender has 27 replies, so compare each one before playing it.
5. Black K5=65. Black K5=6 - 6. Red C5-3Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
6. Black P4=56. Black P4=5 - 7. Red C5-3Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 25 replies, so compare each one before playing it.
7. Black P6=57. Black P6=5 - 8. Red K5=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
8. Black P5=68. Black P5=6 - 9. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
9. Black A6+59. Black A6+5 - 10. Red R2-6Why it worksWhat to watch out for
- Not forcing: the defender has 27 replies, so compare each one before playing it.
10. Black A5+610. Black A5+6 - 11. Red R2=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 24 replies, so compare each one before playing it.
11. Black R2=611. Black R2=6 - 12. Red R9-3Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
12. Black R6-212. Black R6-2
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black A5-6
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E1+3
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5=6
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P4=5
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P6=5
- If Black plays C1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P5=6
- If Black plays C1-1 instead: Red mates immediately with R2+1. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with R2+1. Try it on the board
- If Black plays C1-3 instead: Red mates immediately with R2+1. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: Red mates immediately with R2+1. Try it on the board
- If Black plays R2=4 instead: Red mates immediately with R2+1. Try it on the board
- 9. Black A6+5
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black A5+6
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black R2=6
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black R6-2
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Climbing High on Double Ninth"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
12 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Cannon Strikes the Four Gates
- Gossamer Thread Strikes the Tiger
- A Pearl Lies in the Deep
- Dilu Leaps the Stream
- Moving the Needle to Even the Embroidery
- Window Ice Breaks the Heat
More from Xinwu Endgame Collection →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文