Moving the Needle to Even the Embroidery
"Moving the Needle to Even the Embroidery" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 14 moves; the key first move is +C=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, 2 Chariots, 2 Cannons, 2 Soldiers. Black has a General, 2 Chariots, a Horse, a Cannon, 4 Soldiers.
Solution move by move
- 1. Red +C=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 7 replies, so compare each one before playing it.
1. Black R6+21. Black R6+2 - 2. Red C1=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
2. Black R6=72. Black R6=7 - 3. Red P5+1Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for- The Soldier stands where it can be captured.
3. Black K6+13. Black K6+1 - 4. Red R1+64. Black K6+1
4. Black K6+1 - 5. Red R3+2Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
5. Black P4=55. Black P4=5 - 6. Red K5=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
6. Black R2=46. Black R2=4 - 7. Red R1=6Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
7. Black H2-47. Black H2-4 - 8. Red C4=5Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
8. Black P3=48. Black P3=4 - 9. Red C5-3Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 15 replies, so compare each one before playing it.
9. Black P6=59. Black P6=5 - 10. Red R3+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K6-110. Black K6-1 - 11. Red R3+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K6+111. Black K6+1 - 12. Red R3=6Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
12. Black P4+112. Black P4+1 - 13. Red R6-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 8 replies, so compare each one before playing it.
13. Black P5=413. Black P5=4 - 14. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
14. Red K6+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R6+2
- If Black plays R6=7 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays R6=5 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with C1=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with C1=4. Try it on the board
- 2. Black R6=7
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=2 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K6+1
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black K6+1
- If Black plays R7-3 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black P4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R3+2. Try it on the board
- 6. Black R2=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R3+2. Try it on the board
- 7. Black H2-4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R3+2. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R3+2. Try it on the board
- 8. Black P3=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P6=5
- If Black plays P6+1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays P8+1 instead: Red mates immediately with R3=4. Try it on the board
- 12. Black P4+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Moving the Needle to Even the Embroidery"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +C=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Climbing High on Double Ninth
- Dilu Leaps the Stream
- Window Ice Breaks the Heat
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