Digging a Channel to Draw Water
"Digging a Channel to Draw Water" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 18 moves; the key first move is C2+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, 2 Cannons, a Soldier. Black has a General, a Chariot, 5 Soldiers.
Solution move by move
- 1. Red C2+6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 8 replies, so compare each one before playing it.
1. Black R6=81. Black R6=8 - 2. Red C3-2Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
2. Black +P=42. Black +P=4 - 3. Red C3=6Why it works
- Wins material: takes the Soldier.
- Takes away the General's escape squares.
What to watch out for3. Black P4=53. Black P4=5 - 4. Red C6+7Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
4. Black P6=54. Black P6=5 - 5. Red E1-3Why it worksWhat to watch out for
- Not forcing: the defender has 24 replies, so compare each one before playing it.
5. Black R8=65. Black R8=6 - 6. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
6. Black R6=76. Black R6=7 - 7. Red E3+1Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
7. Black R7=57. Black R7=5 - 8. Red R1+2Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
8. Black R5+58. Black R5+5 - 9. Red R1=6Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
9. Black K4=59. Black K4=5 - 10. Red C6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
10. Black R5=410. Black R5=4 - 11. Red R6-1Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
11. Black P3=411. Black P3=4 - 12. Red C5-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
12. Black K5=412. Black K5=4 - 13. Red E1+3Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
13. Black P4+113. Black P4+1 - 14. Red C5=614. Black P4=3
14. Black P4=3 - 15. Red P4=5Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
15. Black P1=215. Black P1=2 - 16. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
16. Black P2=316. Black P2=3 - 17. Red C6-1Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
17. Black P5=617. Black P5=6 - 18. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 7 replies, so compare each one before playing it.
18. Red K5+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R6=8
- If Black plays R6+1 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+2 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+3 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+4 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+5 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+6 instead: Red mates immediately with C3+6. Try it on the board
- 2. Black +P=4
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P4=5
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P6=5
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R8=6
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R6=7
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black R7=5
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black R5+5
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K4=5
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R5=4
- If Black plays P1+1 instead: Red mates immediately with R6+4. Try it on the board
- If Black plays P1=2 instead: Red mates immediately with R6+4. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: Red mates immediately with R6+4. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: Red mates immediately with R6+4. Try it on the board
- 11. Black P3=4
- If Black plays P1+1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays P1=2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: Red mates immediately with R6+5. Try it on the board
- 12. Black K5=4
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P4+1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P4=3
- If Black plays K4=5 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P1=2
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P2=3
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P5=6
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Digging a Channel to Draw Water"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
18 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C2+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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