Holding the Moon in One's Arms
"Holding the Moon in One's Arms" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 27 moves; the key first move is C3+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, 2 Chariots, a Horse, 2 Cannons, 3 Soldiers. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red C3+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
1. Black E5-71. Black E5-7 - 2. Red H2+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
2. Black A5+62. Black A5+6 - 3. Red A5+4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 41 replies, so compare each one before playing it.
3. Black R8=63. Black R8=6 - 4. Red R1-4Why it worksWhat to watch out for
- Not forcing: the defender has 37 replies, so compare each one before playing it.
4. Black R6+24. Black R6+2 - 5. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 35 replies, so compare each one before playing it.
5. Black R6=55. Black R6=5 - 6. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 38 replies, so compare each one before playing it.
6. Black R5=66. Black R5=6 - 7. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 39 replies, so compare each one before playing it.
7. Black C1+37. Black C1+3 - 8. Red A6+5Why it worksWhat to watch out for
- Not forcing: the defender has 36 replies, so compare each one before playing it.
- The Advisor stands where it can be captured.
8. Black R6=28. Black R6=2 - 9. Red P6+1Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
9. Black K5=49. Black K5=4 - 10. Red R1=6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for10. Black K4=510. Black K4=5 - 11. Red R6-2Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 37 replies, so compare each one before playing it.
11. Black R2+211. Black R2+2 - 12. Red R6-1Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 28 replies, so compare each one before playing it.
12. Black C1=412. Black C1=4 - 13. Red A5-6Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
- The Advisor stands where it can be captured.
13. Black P5+113. Black P5+1 - 14. Red R2=4Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
14. Black H1+314. Black H1+3 - 15. Red C2+9Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
15. Black K5+115. Black K5+1 - 16. Red R4+2Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
16. Black E7+516. Black E7+5 - 17. Red R4-4Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
17. Black H3+417. Black H3+4 - 18. Red R4=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
18. Black H4+618. Black H4+6 - 19. Red R5+2Why it works
- Wins material: takes the Elephant.
What to watch out for19. Black K5=419. Black K5=4 - 20. Red C2-9Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
20. Black R2-520. Black R2-5 - 21. Red R5-4Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
21. Black H6+721. Black H6+7 - 22. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
22. Black R2=722. Black R2=7 - 23. Red K4+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
23. Black H7-923. Black H7-9 - 24. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
24. Black R7+424. Black R7+4 - 25. Red K5-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
25. Black R7+125. Black R7+1 - 26. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
26. Black R7=426. Black R7=4 - 27. Red C2=4Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
27. Red C2=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 3. Black R8=6
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R6+2
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R6=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R5=6
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black C1+3
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black R6=2
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K5=4
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black R2+2
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black C1=4
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-6 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P5+1
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black H1+3
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black K5+1
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black E7+5
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black H3+4
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black H4+6
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black K5=4
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black R2-5
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black H6+7
- If Black plays H6-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H6+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black R2=7
- If Black plays H7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black H7-9
- If Black plays H7+9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H7-6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=6 instead: no immediate mate; the attack continues. Try it on the board
- 24. Black R7+4
- If Black plays H9-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H9+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H9-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays H9+8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=9 instead: no immediate mate; the attack continues. Try it on the board
- 25. Black R7+1
- If Black plays R7=8 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7=3 instead: Red mates immediately with R5=6. Try it on the board
- 26. Black R7=4
- If Black plays R7=8 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R7-2 instead: Red mates immediately with R5=6. Try it on the board
- If Black plays R7-3 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Holding the Moon in One's Arms"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
27 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C3+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Throwing Meat to a Hungry Tiger
- Intercepting the Boat to Save the Young Lord
- Retreating Bravely From the Rapids
- Playing the Zither to Repel the Enemy
- Opening the Window to Invite the Moon
- Digging a Channel to Draw Water
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