Retreating Bravely From the Rapids
"Retreating Bravely From the Rapids" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 24 moves; the key first move is +R+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Cannon, 2 Soldiers. Black has a General, a Advisor, a Elephant, a Chariot, a Horse, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red +R+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black A5-61. Black A5-6 - 2. Red C2+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for2. Black A6+52. Black A6+5 - 3. Red C2-8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for3. Black A5-63. Black A5-6 - 4. Red P4+1Why it works
- Wins material: takes the Advisor.
What to watch out for4. Black H4-64. Black H4-6 - 5. Red C2=7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
5. Black -P=45. Black -P=4 - 6. Red +R=4Why it works
- Wins material: takes the Horse.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
6. Black K5=66. Black K5=6 - 7. Red R1=6Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
7. Black P5=47. Black P5=4 - 8. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
8. Black -P=58. Black -P=5 - 9. Red R6=5Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
9. Black P1+19. Black P1+1 - 10. Red P1+1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
10. Black P1=210. Black P1=2 - 11. Red P1=2Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
11. Black P2=311. Black P2=3 - 12. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
12. Black P3=412. Black P3=4 - 13. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
13. Black +P=513. Black +P=5 - 14. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
14. Black C5=614. Black C5=6 - 15. Red P4=3Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
15. Black -P=615. Black -P=6 - 16. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
16. Black P4+116. Black P4+1 - 17. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
17. Black P5=617. Black P5=6 - 18. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
18. Black C6=518. Black C6=5 - 19. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
19. Black P4+119. Black P4+1 - 20. Red P4+1Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
20. Black -P=520. Black -P=5 - 21. Red P4=5Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
21. Black P6=521. Black P6=5 - 22. Red R5=6Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
22. Black P4+122. Black P4+1 - 23. Red R6-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 9 replies, so compare each one before playing it.
23. Black +P=423. Black +P=4 - 24. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 7 replies, so compare each one before playing it.
24. Black E3-524. Black E3-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 4. Black H4-6
- If Black plays K5=4 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with -R+3. Try it on the board
- 5. Black -P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K5=6
- If Black plays K5+1 instead: Red mates immediately with R1+3. Try it on the board
- 7. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black -P=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P1+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P1=2
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P2=3
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P3=4
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black +P=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black C5=6
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black -P=6
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P4+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P5=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black C6=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black P4+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black -P=5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black P4+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black +P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- 24. Black E3-5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Retreating Bravely From the Rapids"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
24 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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