Abandoning the Chariot to Go Alone
"Abandoning the Chariot to Go Alone" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 17 moves; the key first move is -R=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Elephants, 2 Chariots, 4 Soldiers. Black has a General, 2 Elephants, a Chariot, 3 Soldiers.
Solution move by move
- 1. Red -R=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black R6-41. Black R6-4 - 2. Red A6+5Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
- The Advisor stands where it can be captured.
2. Black P8=72. Black P8=7 - 3. Red R5=6Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
3. Black +P=63. Black +P=6 - 4. Red R6-5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
4. Black P6=54. Black P6=5 - 5. Red K5+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
5. Black R6+45. Black R6+4 - 6. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
6. Black R6=46. Black R6=4 - 7. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
7. Black P7=67. Black P7=6 - 8. Red P6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 23 replies, so compare each one before playing it.
8. Black R4-88. Black R4-8 - 9. Red P3+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
9. Black R4=59. Black R4=5 - 10. Red P5+1Why it works
- Wins material: takes the Chariot.
What to watch out for10. Black K6=510. Black K6=5 - 11. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
11. Black P6+111. Black P6+1 - 12. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
12. Black P6=512. Black P6=5 - 13. Red P8=7Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
13. Black P5+113. Black P5+1 - 14. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 8 replies, so compare each one before playing it.
14. Black E5+314. Black E5+3 - 15. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 6 replies, so compare each one before playing it.
15. Black P5=415. Black P5=4 - 16. Red P4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
16. Black P4=516. Black P4=5 - 17. Red P6=5Why it works
- Ends the game: no legal reply remains.
What to watch out for17. Red P6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 2. Black P8=7
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black +P=6
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=8 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R6+4
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R6=4
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6-2 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P7=6
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=3 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black R4-8
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays R4=9 instead: Red mates immediately with P6=5. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with P6=5. Try it on the board
- 9. Black R4=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P6+1
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P5+1
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black E5+3
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P5=4
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +E-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P4=5
- If Black plays P4=3 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays +E-5 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays +E-1 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays -E+1 instead: Red mates immediately with P6+1. Try it on the board
Final position
Red wins after 17 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Abandoning the Chariot to Go Alone"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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