Intercepting the Boat to Save the Young Lord
"Intercepting the Boat to Save the Young Lord" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 11 moves; the key first move is R2+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, a Chariot, a Horse, a Cannon, a Soldier. Black has a General, a Advisor, a Elephant, 2 Chariots, a Horse, 3 Soldiers.
Solution move by move
- 1. Red R2+3Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black R5-83. Black R5-8 - 4. Red R4-8Why it works
- Wins material: takes the Horse.
- Takes away the General's escape squares.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
4. Black R5+94. Black R5+9 - 5. Red K6=5Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
5. Black R2+45. Black R2+4 - 6. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
6. Black P3=46. Black P3=4 - 7. Red K5=6Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
7. Black R2-17. Black R2-1 - 8. Red K6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
8. Black R2=68. Black R2=6 - 9. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
9. Black R6-69. Black R6-6 - 10. Red H6+5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for10. Black R6-210. Black R6-2 - 11. Red C1=3Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
11. Red C1=3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays A5-6 instead: Red mates immediately with R2=4. Try it on the board
- 4. Black R5+9
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5+5 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R2+4
- If Black plays P8=9 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P3+1 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P3=4 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=3 instead: Red mates immediately with R4+8. Try it on the board
- 6. Black P3=4
- If Black plays R2=3 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=4 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=7 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R4+8. Try it on the board
- 7. Black R2-1
- If Black plays R2=3 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=6 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=7 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R4+8. Try it on the board
- 8. Black R2=6
- If Black plays P8=9 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=3 instead: Red mates immediately with R4+8. Try it on the board
- If Black plays R2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R4+8. Try it on the board
- 9. Black R6-6
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with H6+4. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Intercepting the Boat to Save the Young Lord"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
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- Abandoning the Chariot to Go Alone
- Throwing Meat to a Hungry Tiger
- Retreating Bravely From the Rapids
- Holding the Moon in One's Arms
- Playing the Zither to Repel the Enemy
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