Curb the Strong, Aid the Weak
"Curb the Strong, Aid the Weak" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 21 moves; the key first move is C2+6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Elephants, a Chariot, 2 Cannons, 2 Soldiers. Black has a General, a Chariot, 4 Soldiers.
Solution move by move
- 1. Red C2+6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 8 replies, so compare each one before playing it.
1. Black R6=81. Black R6=8 - 2. Red C3-2Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
2. Black P3=42. Black P3=4 - 3. Red C3=6Why it works
- Wins material: takes the Soldier.
- Takes away the General's escape squares.
What to watch out for3. Black P4=53. Black P4=5 - 4. Red C6+7Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
4. Black P6=54. Black P6=5 - 5. Red E1-3Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
5. Black R8=75. Black R8=7 - 6. Red E3+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
6. Black R7=86. Black R7=8 - 7. Red R1=3Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
7. Black -P+17. Black -P+1 - 8. Red E1-3Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
8. Black R8=68. Black R8=6 - 9. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
9. Black -P=49. Black -P=4 - 10. Red R3=6Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
10. Black R6+110. Black R6+1 - 11. Red C6-6Why it works
- Wins material: takes the Soldier.
What to watch out for11. Black K4=511. Black K4=5 - 12. Red C6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
12. Black -P=412. Black -P=4 - 13. Red R6=5Why it worksWhat to watch out for
- Not forcing: the defender has 4 replies, so compare each one before playing it.
13. Black K5=613. Black K5=6 - 14. Red C5=4Why it works
- Takes away the General's escape squares.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 9 replies, so compare each one before playing it.
14. Black R6+614. Black R6+6 - 15. Red R5-2Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
15. Black R6=115. Black R6=1 - 16. Red R5+2Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
16. Black R1-616. Black R1-6 - 17. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
17. Black R1+817. Black R1+8 - 18. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
18. Black R1=618. Black R1=6 - 19. Red E3+1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
19. Black R6-419. Black R6-4 - 20. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
20. Black P4=520. Black P4=5 - 21. Red R5-1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
21. Red R5-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R6=8
- If Black plays R6+1 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+2 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+3 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+4 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+5 instead: Red mates immediately with C3+6. Try it on the board
- If Black plays R6+6 instead: Red mates immediately with C3+6. Try it on the board
- 2. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P4=5
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black R8=7
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R7=8
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black -P+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black R8=6
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black -P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R6+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K4=5
- If Black plays -P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black -P=4
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: Red mates immediately with R6+6. Try it on the board
- If Black plays K5=6 instead: Red mates immediately with R6+6. Try it on the board
- 13. Black K5=6
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black R6+6
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black R6=1
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black R1-6
- If Black plays R1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=7 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black R1+8
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=4 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black R1=6
- If Black plays R1=2 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R1=3 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R1=4 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R1=7 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R1-1 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black R6-4
- If Black plays R6=7 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with R5=4. Try it on the board
- 20. Black P4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Curb the Strong, Aid the Weak"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
21 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C2+6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Full Moon on the Fifteenth
- Slanting Moon and Three Stars
- Covering One's Ears to Steal a Bell
- Abandoning the Chariot to Go Alone
- Throwing Meat to a Hungry Tiger
- Intercepting the Boat to Save the Young Lord
More from Xinwu Endgame Collection →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文