Opening the Window to Invite the Moon
"Opening the Window to Invite the Moon" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 14 moves; the key first move is R1=6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, a Chariot, 2 Cannons, 2 Soldiers. Black has a General, a Elephant, a Chariot, 2 Cannons, 3 Soldiers.
Solution move by move
- 1. Red R1=6Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- The Chariot stands where it can be captured.
1. Black C7=41. Black C7=4 - 2. Red R6-3Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 26 replies, so compare each one before playing it.
2. Black C2+32. Black C2+3 - 3. Red R6-1Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
3. Black P5+13. Black P5+1 - 4. Red C1-1Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
4. Black P6=54. Black P6=5 - 5. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
5. Black -P=65. Black -P=6 - 6. Red C3=4Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
6. Black P6+16. Black P6+1 - 7. Red C4-8Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 23 replies, so compare each one before playing it.
7. Black P5=67. Black P5=6 - 8. Red K4+1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
8. Black C2=48. Black C2=4 - 9. Red C1+6Why it works
- Takes away the General's escape squares.
What to watch out for9. Black E5-39. Black E5-3 - 10. Red C1+2Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
10. Black P7+110. Black P7+1 - 11. Red E7+5Why it worksWhat to watch out for
- Not forcing: the defender has 26 replies, so compare each one before playing it.
11. Black +C-311. Black +C-3 - 12. Red P4=3Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
12. Black E3+512. Black E3+5 - 13. Red P5=4Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
13. Black +C=613. Black +C=6 - 14. Red C1=3Why it worksWhat to watch out for
- Not forcing: the defender has 28 replies, so compare each one before playing it.
14. Red C1=3
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black C7=4
- If Black plays R4-3 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black C2+3
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R6+4. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=3 instead: Red mates immediately with R6+4. Try it on the board
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: Red mates immediately with R6+4. Try it on the board
- 3. Black P5+1
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-3 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-4 instead: Red mates immediately with R6+5. Try it on the board
- 4. Black P6=5
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-3 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-4 instead: Red mates immediately with R6+5. Try it on the board
- 5. Black -P=6
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-3 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-4 instead: Red mates immediately with R6+5. Try it on the board
- 6. Black P6+1
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-3 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-4 instead: Red mates immediately with R6+5. Try it on the board
- 7. Black P5=6
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-3 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-4 instead: Red mates immediately with R6+5. Try it on the board
- 8. Black C2=4
- If Black plays C2=1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-1 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-2 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-3 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-4 instead: Red mates immediately with R6+5. Try it on the board
- If Black plays C2-5 instead: Red mates immediately with R6+5. Try it on the board
- 9. Black E5-3
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+3 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P7+1
- If Black plays +C=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C-1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black +C-3
- If Black plays +C=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black E3+5
- If Black plays +C=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=3 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black +C=6
- If Black plays +C=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +C=2 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Opening the Window to Invite the Moon"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R1=6 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Retreating Bravely From the Rapids
- Holding the Moon in One's Arms
- Playing the Zither to Repel the Enemy
- Digging a Channel to Draw Water
- Pacifying the Vassals for the Realm
- Shuttling Through the Moon
More from Xinwu Endgame Collection →
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