Five Generals Lose Their Way
"Five Generals Lose Their Way" is a Xiangqi (Chinese Chess) puzzle from the collection Xinwu Endgame Collection. Red moves first and wins in 17 moves; the key first move is -R=4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, a Elephant, 2 Chariots, a Cannon, 5 Soldiers. Black has a General, 2 Elephants, 2 Chariots, a Horse, 3 Soldiers.
Solution move by move
- 1. Red -R=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black P5=61. Black P5=6 - 2. Red R1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
2. Black H5-62. Black H5-6 - 3. Red P7=6Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
- The Soldier stands where it can be captured.
3. Black P4+13. Black P4+1 - 4. Red K5=6Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 26 replies, so compare each one before playing it.
4. Black E7-94. Black E7-9 - 5. Red +P=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K6=55. Black K6=5 - 6. Red P3=4Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
6. Black P2=36. Black P2=3 - 7. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 23 replies, so compare each one before playing it.
7. Black H6+47. Black H6+4 - 8. Red +P=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for8. Black K5=48. Black K5=4 - 9. Red C1=6Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
9. Black P6=59. Black P6=5 - 10. Red P4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 27 replies, so compare each one before playing it.
10. Black R6-810. Black R6-8 - 11. Red P6+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
11. Black P5+111. Black P5+1 - 12. Red P6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
12. Black P3=412. Black P3=4 - 13. Red K5=6Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 21 replies, so compare each one before playing it.
13. Black R6+913. Black R6+9 - 14. Red K6+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 26 replies, so compare each one before playing it.
14. Black P5=414. Black P5=4 - 15. Red K6+1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 29 replies, so compare each one before playing it.
15. Black R6=415. Black R6=4 - 16. Red K6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
16. Black H4+316. Black H4+3 - 17. Red K5-1Why it worksWhat to watch out for
- Not forcing: the defender has 27 replies, so compare each one before playing it.
17. Black R4-717. Black R4-7
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black P5=6
- If Black plays R6-2 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black P4+1
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E7-9
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P2=3
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black H6+4
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P6=5
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R6-8
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays R6=7 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P5+1
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5+7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E5-3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P3=4
- If Black plays P3=2 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with P6+1. Try it on the board
- 13. Black R6+9
- If Black plays P5+1 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays P5=4 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays E5-7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays E5+7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays E5-3 instead: Red mates immediately with P6+1. Try it on the board
- 14. Black P5=4
- If Black plays R6=7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=5 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with P6+1. Try it on the board
- 15. Black R6=4
- If Black plays R6=7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=5 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R6=2 instead: Red mates immediately with P6+1. Try it on the board
- 16. Black H4+3
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with P6+1. Try it on the board
- 17. Black R4-7
- If Black plays R4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=7 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=8 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=9 instead: Red mates immediately with P6+1. Try it on the board
- If Black plays R4=3 instead: Red mates immediately with P6+1. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Five Generals Lose Their Way"?
Red moves first, as in every puzzle of Xinwu Endgame Collection.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move -R=4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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