Zhuge Borrows the Wind
"Zhuge Borrows the Wind" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 11 moves; the key first move is C4+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, 2 Cannons, 4 Soldiers. Black has a General, a Elephant, a Chariot, a Horse, 2 Cannons, 2 Soldiers.
Solution move by move
- 1. Red C4+1Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5+71. Black E5+7 - 2. Red R3=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- The Chariot stands where it can be captured.
2. Black K4=52. Black K4=5 - 3. Red R6+3Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
3. Black R4-63. Black R4-6 - 4. Red C3+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Horse.
What to watch out for4. Black K5=64. Black K5=6 - 5. Red C3=6Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 30 replies, so compare each one before playing it.
5. Black C9=55. Black C9=5 - 6. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
6. Black P6=56. Black P6=5 - 7. Red C6-2Why it worksWhat to watch out for
- Not forcing: the defender has 27 replies, so compare each one before playing it.
7. Black K6=57. Black K6=5 - 8. Red C6=5Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
8. Black C5+38. Black C5+3 - 9. Red C5-4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
9. Black C5-59. Black C5-5 - 10. Red C5+7Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
10. Black C6=410. Black C6=4 - 11. Red P6+1Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
11. Black K5-111. Black K5-1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5+7
- If Black plays E5-7 instead: Red mates immediately with C3+4. Try it on the board
- If Black plays E5+3 instead: Red mates immediately with C3+4. Try it on the board
- 2. Black K4=5
- If Black plays R4-3 instead: Red mates immediately with C3+4. Try it on the board
- If Black plays C9=4 instead: Red mates immediately with C3+4. Try it on the board
- 3. Black R4-6
- If Black plays K5=4 instead: Red mates immediately with C3+4. Try it on the board
- 5. Black C9=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=8 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K6=5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-5 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C5+3
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black C5-5
- If Black plays C5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C5=3 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black C6=4
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=9 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K5-1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Zhuge Borrows the Wind"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
11 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move C4+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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