Blocking the Might at Xiling
"Blocking the Might at Xiling" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 17 moves; the key first move is H6+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Horse, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, a Elephant, 2 Chariots, a Cannon, 4 Soldiers.
Solution move by move
- 1. Red H6+7Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
1. Black R7=31. Black R7=3 - 2. Red R8=5Why it works
- Wins material: takes the Elephant.
- Takes away the General's escape squares.
What to watch out for2. Black A6+52. Black A6+5 - 3. Red C2=7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
3. Black P1=23. Black P1=2 - 4. Red R5=9Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
- The Chariot stands where it can be captured.
4. Black R1=34. Black R1=3 - 5. Red R9=2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
5. Black P7=65. Black P7=6 - 6. Red K5=4Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
6. Black R3+16. Black R3+1 - 7. Red R2+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for7. Black A5-67. Black A5-6 - 8. Red R2=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for8. Black K5+18. Black K5+1 - 9. Red R4-19. Black K5-1
9. Black K5-1 - 10. Red R4=7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
10. Black P2=310. Black P2=3 - 11. Red R7-5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
11. Black P3=411. Black P3=4 - 12. Red R7=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for12. Black A4+512. Black A4+5 - 13. Red K4=5Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
13. Black P8+113. Black P8+1 - 14. Red K5=4Why it worksWhat to watch out for
- Not forcing: the defender has 17 replies, so compare each one before playing it.
14. Black P4=514. Black P4=5 - 15. Red R5-2Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 13 replies, so compare each one before playing it.
15. Black P8=715. Black P8=7 - 16. Red K4+1Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
16. Black C9=516. Black C9=5 - 17. Red K4=5Why it works
- Wins material: takes the Cannon.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
17. Black P9+117. Black P9+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black R7=3
- If Black plays R7=4 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black A6+5
- If Black plays R3=5 instead: Red mates immediately with C2+1. Try it on the board
- If Black plays A4+5 instead: Red mates immediately with C2+1. Try it on the board
- 3. Black P1=2
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black R1=3
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black P7=6
- If Black plays P7=8 instead: Red mates immediately with R2+2. Try it on the board
- If Black plays P2+1 instead: Red mates immediately with R2+2. Try it on the board
- If Black plays P2=3 instead: Red mates immediately with R2+2. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R2+2. Try it on the board
- If Black plays P8+1 instead: Red mates immediately with R2+2. Try it on the board
- If Black plays P8=7 instead: Red mates immediately with R2+2. Try it on the board
- 6. Black R3+1
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black K5-1
- If Black plays K5+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P2=3
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-2 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-2 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P8+1
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-2 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P4=5
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=7 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P8=7
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-2 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black C9=5
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-2 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black P9+1
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Blocking the Might at Xiling"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move H6+7 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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