Blocking the Might at Xiling

Blocking the Might at Xiling楚河 漢界帥卒卒卒砲兵傌卒俥象車炮車士將士兵

"Blocking the Might at Xiling" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 17 moves; the key first move is H6+7. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, a Chariot, a Horse, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, a Elephant, 2 Chariots, a Cannon, 4 Soldiers.

Solution move by move

  1. 1. Red H6+7 (check, sacrifices the Horse, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
    1. Black R7=3 (captures the Horse, threatens mate next move)
    1楚河 漢界帥卒卒卒砲兵卒俥象車炮車士將士兵
    1. Black R7=3
  2. 2. Red R8=5 (captures the Elephant, check, the General has no escape square)
    Why it works
    • Wins material: takes the Elephant.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    2. Black A6+5 (threatens mate next move)
    2楚河 漢界帥卒卒卒砲兵卒俥車士炮車士將兵
    2. Black A6+5
  3. 3. Red C2=7 (captures the Chariot)
    Why it works
    • Wins material: takes the Chariot.
    What to watch out for
    • Not forcing: the defender has 23 replies, so compare each one before playing it.
    3. Black P1=2
    3楚河 漢界帥卒卒卒砲兵卒俥炮士車士將兵
    3. Black P1=2
  4. 4. Red R5=9
    Why it works–
    What to watch out for
    • Not forcing: the defender has 19 replies, so compare each one before playing it.
    • The Chariot stands where it can be captured.
    4. Black R1=3
    4楚河 漢界帥卒卒卒砲兵卒俥炮士車士將兵
    4. Black R1=3
  5. 5. Red R9=2 (threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Not forcing: the defender has 18 replies, so compare each one before playing it.
    5. Black P7=6 (check)
    5楚河 漢界帥卒卒卒砲兵卒俥炮士車士將兵
    5. Black P7=6
  6. 6. Red K5=4 (captures the Soldier)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out for
    • Not forcing: the defender has 18 replies, so compare each one before playing it.
    6. Black R3+1 (captures the Cannon, threatens mate next move)
    6楚河 漢界帥卒卒砲兵卒俥車士士將兵
    6. Black R3+1
  7. 7. Red R2+2 (check, threatens mate next move, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    7. Black A5-6 (threatens mate next move)
    7楚河 漢界帥卒卒砲兵卒車士將士俥兵
    7. Black A5-6
  8. 8. Red R2=4 (captures the Advisor, check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    8. Black K5+1 (threatens mate next move)
    8楚河 漢界帥卒卒砲兵卒車將士俥兵
    8. Black K5+1
  9. 9. Red R4-1 (check)
    9. Black K5-1 (threatens mate next move)
    9楚河 漢界帥卒卒砲兵卒車俥士將兵
    9. Black K5-1
  10. 10. Red R4=7 (captures the Chariot)
    Why it works
    • Wins material: takes the Chariot.
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    10. Black P2=3
    10楚河 漢界帥卒卒砲兵卒俥士將兵
    10. Black P2=3
  11. 11. Red R7-5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    11. Black P3=4
    11楚河 漢界帥卒卒砲俥兵卒士將兵
    11. Black P3=4
  12. 12. Red R7=5 (check, the only legal reply, the General has no escape square)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Takes away the General's escape squares.
    What to watch out forNo real drawback in this position.
    12. Black A4+5
    12楚河 漢界帥卒卒砲俥兵卒士將兵
    12. Black A4+5
  13. 13. Red K4=5
    Why it works–
    What to watch out for
    • Not forcing: the defender has 14 replies, so compare each one before playing it.
    13. Black P8+1 (threatens mate next move)
    13楚河 漢界帥卒卒砲俥兵卒士將兵
    13. Black P8+1
  14. 14. Red K5=4
    Why it works–
    What to watch out for
    • Not forcing: the defender has 17 replies, so compare each one before playing it.
    14. Black P4=5 (threatens mate next move)
    14楚河 漢界帥卒卒砲俥兵卒士將兵
    14. Black P4=5
  15. 15. Red R5-2 (captures the Soldier)
    Why it works
    • Wins material: takes the Soldier.
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    15. Black P8=7 (check)
    15楚河 漢界帥卒俥砲兵卒士將兵
    15. Black P8=7
  16. 16. Red K4+1
    Why it works–
    What to watch out for
    • Not forcing: the defender has 13 replies, so compare each one before playing it.
    16. Black C9=5 (captures the Chariot)
    16楚河 漢界卒砲帥兵卒士將兵
    16. Black C9=5
  17. 17. Red K4=5 (captures the Cannon)
    Why it works
    • Wins material: takes the Cannon.
    What to watch out for
    • Not forcing: the defender has 5 replies, so compare each one before playing it.
    17. Black P9+1
    17楚河 漢界卒帥卒兵士將兵
    17. Black P9+1

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界卒帥卒兵士將兵

The record ends here.

Questions about this puzzle

Who moves first in "Blocking the Might at Xiling"?

Red moves first, as in every puzzle of Hundred Game Manual.

How many moves does the solution take?

17 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H6+7 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

Nearby puzzles

More from Hundred Game Manual →

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