Galloping Horse Returns Home
"Galloping Horse Returns Home" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 14 moves; the key first move is P6=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Advisor, 2 Elephants, a Chariot, a Horse, a Cannon, 3 Soldiers. Black has a General, 2 Advisors, a Chariot, 2 Cannons, 2 Soldiers.
Solution move by move
- 1. Red P6=5Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black A6+51. Black A6+5 - 2. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for2. Black K5=42. Black K5=4 - 3. Red H7-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black C1=43. Black C1=4 - 4. Red H6-8Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black C4=14. Black C4=1 - 5. Red H8-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for5. Black C1=45. Black C1=4 - 6. Red H6-7Why it works
- Takes away the General's escape squares.
What to watch out for6. Black C4=16. Black C4=1 - 7. Red H7-6Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for7. Black C1=47. Black C1=4 - 8. Red H6-4Why it works
- Takes away the General's escape squares.
What to watch out for8. Black C4=18. Black C4=1 - 9. Red R3=2Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
9. Black P8+19. Black P8+1 - 10. Red P3=4Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
10. Black C1-110. Black C1-1 - 11. Red A4-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Advisor; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 18 replies, so compare each one before playing it.
11. Black P6=511. Black P6=5 - 12. Red K5+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 15 replies, so compare each one before playing it.
12. Black C9=612. Black C9=6 - 13. Red P4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
13. Black C1=513. Black C1=5 - 14. Red P5+1Why it works
- Wins material: takes the Cannon.
What to watch out for14. Black K4=514. Black K4=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A6+5
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black C4=1
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C4=1
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black C4=1
- If Black plays C4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C4=2 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P8+1
- If Black plays C9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P8=9 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black C1-1
- If Black plays P8=7 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays C9=6 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays C9-1 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with P4=5. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P6=5
- If Black plays P8=7 instead: Red mates immediately with A5+6. Try it on the board
- If Black plays C9=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: Red mates immediately with A5+6. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with A5+6. Try it on the board
- If Black plays C1=2 instead: Red mates immediately with A5+6. Try it on the board
- 12. Black C9=6
- If Black plays P8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C9-1 instead: Red mates immediately with H4+6. Try it on the board
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: Red mates immediately with P4=5. Try it on the board
- 14. Black K4=5
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Galloping Horse Returns Home"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
14 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move P6=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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