Massing Troops in the Western Regions
"Massing Troops in the Western Regions" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 20 moves; the key first move is R4+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Elephant, 2 Chariots, a Soldier. Black has a General, 2 Elephants, 2 Chariots, a Horse, 4 Soldiers.
Solution move by move
- 1. Red R4+1Why it works
- Wins material: takes the Horse.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 33 replies, so compare each one before playing it.
1. Black +R=61. Black +R=6 - 2. Red R4-5Why it works
- Wins material: takes the Chariot.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
2. Black +P+12. Black +P+1 - 3. Red K4=5Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
3. Black R2+93. Black R2+9 - 4. Red R2=7Why it worksWhat to watch out for
- Not forcing: the defender has 25 replies, so compare each one before playing it.
4. Black E5+34. Black E5+3 - 5. Red R4=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 4 replies, so compare each one before playing it.
5. Black K5=65. Black K5=6 - 6. Red R7+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for6. Black K6+16. Black K6+1 - 7. Red R7-4Why it works
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
7. Black P5+17. Black P5+1 - 8. Red R5-2Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 19 replies, so compare each one before playing it.
8. Black P4=58. Black P4=5 - 9. Red K5+1Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
9. Black R2-19. Black R2-1 - 10. Red K5-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
10. Black R2=610. Black R2=6 - 11. Red P1+1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
11. Black P8+111. Black P8+1 - 12. Red P1+1Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
12. Black P8+112. Black P8+1 - 13. Red P1=2Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
13. Black P8=713. Black P8=7 - 14. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
14. Black R6-214. Black R6-2 - 15. Red R7=5Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
15. Black R6+315. Black R6+3 - 16. Red K5+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
16. Black P7=616. Black P7=6 - 17. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
17. Black R6=317. Black R6=3 - 18. Red P3+1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
18. Black R3-118. Black R3-1 - 19. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
19. Black R3=519. Black R3=5 - 20. Red R5-4Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 5 replies, so compare each one before playing it.
20. Black P6=520. Black P6=5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black +R=6
- If Black plays P4+1 instead: Red mates immediately with R4+1. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+1. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: Red mates immediately with R2+1. Try it on the board
- If Black plays -P=4 instead: Red mates immediately with R4+1. Try it on the board
- 2. Black +P+1
- If Black plays P4+1 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=4 instead: Red mates immediately with R4+6. Try it on the board
- If Black plays P8+1 instead: Red mates immediately with R4+6. Try it on the board
- 3. Black R2+9
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- 4. Black E5+3
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2-4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black K5=6
- If Black plays +E-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -E+5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P5+1
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-1 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-2 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-4 instead: Red mates immediately with R7=4. Try it on the board
- 8. Black P4=5
- If Black plays R2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R2-1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R2-2 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-4 instead: Red mates immediately with R7=4. Try it on the board
- 9. Black R2-1
- If Black plays R2=3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2=1 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-2 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-4 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2-5 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black R2=6
- If Black plays R2=3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2=4 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R2=7 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2=8 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R2=9 instead: Red mates immediately with R7=4. Try it on the board
- 11. Black P8+1
- If Black plays R6=7 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with R7=4. Try it on the board
- 12. Black P8+1
- If Black plays R6=7 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with R7=4. Try it on the board
- 13. Black P8=7
- If Black plays R6=7 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=2 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=1 instead: Red mates immediately with R7=4. Try it on the board
- 14. Black R6-2
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=2 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6=1 instead: Red mates immediately with R7=4. Try it on the board
- If Black plays R6-1 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black R6+3
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=7 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with R5=4. Try it on the board
- 16. Black P7=6
- If Black plays R6=7 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R6=3 instead: Red mates immediately with R5=4. Try it on the board
- 17. Black R6=3
- If Black plays R6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R6=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black R3-1
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=9 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black R3=5
- If Black plays R3=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R3-3 instead: no immediate mate; the attack continues. Try it on the board
- 20. Black P6=5
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Massing Troops in the Western Regions"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
20 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R4+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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